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 World of Warcraft PTR Patch 3.2

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imzra
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PostSubject: Re: World of Warcraft PTR Patch 3.2   Wed Jun 24, 2009 8:23 pm

seriously sed

u have stop to take everything i say seriously

like seriously

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Sederinn



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PostSubject: Re: World of Warcraft PTR Patch 3.2   Thu Jun 25, 2009 4:21 am

New Change:

BIND_TRADE_TIME_REMAINING = "You may trade this item with players that were also eligible to loot this item for the next %s.";

Source: http://www.wow.com/2009/06/23/patch-3-2-misloot-tickets-to-be-a-thing-of-the-past/

Junik...i'm looking at you!

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Boobsie
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PostSubject: Re: World of Warcraft PTR Patch 3.2   Thu Jun 25, 2009 7:59 am

Sederinn wrote:
New Change:

BIND_TRADE_TIME_REMAINING = "You may trade this item with players that were also eligible to loot this item for the next %s.";

Source: http://www.wow.com/2009/06/23/patch-3-2-misloot-tickets-to-be-a-thing-of-the-past/

Junik...i'm looking at you!


O no, i see a way of making a lot of money with this easily on raid pugs.

/roll
/win
/wts 400gold
/trade
/leaveraid

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Valdr
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PostSubject: Re: World of Warcraft PTR Patch 3.2   Mon Jun 29, 2009 9:43 am

Some guy prospected 141 stacks of Titanium Ore in PTR.. http://elitistjerks.com/f15/t29288-wotlk_profession_thread/p75/#post1292595

The average results per prospect are:

Epic: 1
Rare: 1
Uncommon: 6
Powder: 3

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Boobsie
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PostSubject: Re: World of Warcraft PTR Patch 3.2   Mon Jun 29, 2009 2:46 pm

err.. i think maybe its per stack, not per prospect.

1 prospect = 5 ores, 1 stack = 20 ores, which is a bit of difference i think.

20 titanium ore for 1 epic gem, which works out to be about 400G-600G per gem, sounds about right.

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izzia
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PostSubject: Re: World of Warcraft PTR Patch 3.2   Tue Jun 30, 2009 8:29 pm



More tries at bosses without clearing the entire instance ....again

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Zouk
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PostSubject: Re: World of Warcraft PTR Patch 3.2   Tue Jun 30, 2009 9:23 pm

You can tell, as a mage i'm soooo looking forward to 3.2 Rolling Eyes

Might as well quit now, not much to look forward to is there...
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PostSubject: Re: World of Warcraft PTR Patch 3.2   Tue Jun 30, 2009 10:07 pm

Zouk wrote:
You can tell, as a mage i'm soooo looking forward to 3.2 Rolling Eyes

Might as well quit now, not much to look forward to is there...


moar mage nerf?

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Symitri



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PostSubject: Re: World of Warcraft PTR Patch 3.2   Tue Jun 30, 2009 10:26 pm

I've been looking forward to a faction/race change for a while, it's funny its coming up now. As Nau was saying in the other thread, the changes coming up seem to be with the express intent of reeling in more cash. But, with that said, the changes they're making to an engineering are fairly decent and they don't 'need' to do that but they are anyway.

We'll see when it actually releases, but I wouldn't necessarily expect any sweeping changes to any more classes until WoW reaches the end of its life span. Or else you're just getting your hopes up Razz

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PostSubject: Re: World of Warcraft PTR Patch 3.2   Wed Jul 01, 2009 10:33 am

Zouk wrote:
You can tell, as a mage i'm soooo looking forward to 3.2 Rolling Eyes

Might as well quit now, not much to look forward to is there...


Im actually looking forward to 4.0, when they introduce a new class, and stop messing around with the DK class, and finally have a new classs where every PVPer QQs about. I dont trust EJ for DKs anymore, haha, not accurate.

Btw bro, I thought 3.2, Mage gets a buff, albeit small one.

I don't see much wrong about the mage class, the ONLY main thing I hate was the fact that Mana Gem and healthstone share same CD, other than that, which they have at least acknowledge that as something they are looking into Smile . Which is funny though, because now my health pots are on my mage more than my other classes Smile.

Also, I hope the invisibility spell would be like before, where it is close to the rogue's vanish, and can actually get u out of combat. hehehe.

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Naushan
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PostSubject: Re: World of Warcraft PTR Patch 3.2   Wed Jul 01, 2009 10:47 am

Gimme Far Seer as next hero class!

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Zouk
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PostSubject: Re: World of Warcraft PTR Patch 3.2   Wed Jul 01, 2009 8:58 pm

Ooooh, wait let me think ........we get 1% extra mana back on crit, thats like, so uber Rolling Eyes

On more melee inclined fights, why we we so heavily taxed? while SP and locks are unaffected?

Why do we still have 3 sec casts? Rolling Eyes
- inst it bad enough that our main nuke has travel time, as well as a 3 sec cast?

Why is scorch so useful as a raid debuff? Rolling Eyes which takes 6 secs too stack w/o glyph...

Why is evocation such a "come and hit me i am defenseless and cant move" spell? and the CD on it? pffft Rolling Eyes

Why even bother to AOE, with mind sear and FoK!! Rolling Eyes

This is just PVE (there are a few more, but this is what comes to mind atm).

In PVP, ret pallies 2 shot us Rolling Eyes ............... DK's do thier click and pull and place a guzillion dotz on you, then whack your dead Rolling Eyes ........locks dot you up and fear you into submission Rolling Eyes ........rogues have thier stun, stun, stun, dead moves, if that fails and you get them to 5% they use thier "i win button" (CoS) Rolling Eyes

Its no wonder the number of mages is declining.

afro
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shironeko



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PostSubject: Re: World of Warcraft PTR Patch 3.2   Wed Jul 01, 2009 11:04 pm

-pat Zouke-

You know, I agree with you on a lot of the points. Especially the 3 sec cast thing. & the travel time for the spell. I mean like WTF?!

But personally, it's about sticking by that class, no matter what the nerfs are, because it's about the gameplay. (I'm sticking by my pally & my mage. & yes, I get damn annoyed when I get pwned on my mage in PVP, but it's not how many times I die, it's how many people I KILL! Muahahaha!)

Hang in there Zouke! I'm cheering for you!

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Valdr
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PostSubject: Re: World of Warcraft PTR Patch 3.2   Fri Jul 17, 2009 9:51 am

No more DW Devastate spam...

Devastate: Weapon damage and bonus per Sunder Armor on the target increased by 100%.

"The other part of the change that I suppose hasn't been data-mined is that Devastate requires a shield. We hope there is very little interest in an Arms or Fury warrior doing dps with a shield equipped, while we're thrilled if Prot warriors dps with a shield.

But, we'll see what crazy builds clever players come up with. Smile" -GC

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PostSubject: Re: World of Warcraft PTR Patch 3.2   Fri Jul 17, 2009 10:34 am

Sad You know, back in TBC, with the right group composition in a 10 man, I could outdps people in t5 gear with DW devastate.

The problem with devastate with a shield "dpsing" is you can't generate enough rage to maintain a solid rotation without taking damage even in DPS gear, and if you're taking damage you're tanking. I suppose you could intervene the real tank and risk taking a hit every so often, though if you're wearing DPS gear, that never ends well (I remember intervening the tank on Prince back in Kara, ouch).

But we'll see, especially since they nerfed our mini-shield dps trinket Razz 100% devastate damage means a slower weapon might be utilised better, time to steal them from our rogues!

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