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 3.1 Upcoming Class Changes, Pt.2 Warlock/Druid/Warrior

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Talulah

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PostSubject: 3.1 Upcoming Class Changes, Pt.2 Warlock/Druid/Warrior   Fri Feb 06, 2009 8:36 am

http://www.mmo-champion.com/index.php?topic=37991.0


Warlock
Improved Shadow Bolt – this talent now provides a 5% spell critical strike buff (similar to Improved Scorch).

Improved Soul Leech – this talent now provides Replenishment (similar to shadow priests)

Drain Soul now has a chance to produce Soul Shards even if the target doesn’t die.

Siphon Life no longer as an active ability but the talent grants the old Siphon Life effect to Corruption.

Curse of Recklessness and Curse of Weakness have been combined into one spell
Consume Shadows – this Voidwalker ability is no longer channeled but has a cooldown.

Several other warlock talents have had their ranks reduced, their effects changed or removed. This list includes but is not limited to Demonic Empathy, Shadow Embrace, Eradication, Suppression, and Pandemic.

Additional new talents have been added.

Druid
Savage Defense – this is a new passive ability. When a druid in Dire Bear form deals a melee critical strike, the druid gains a damage shield equal to 25% of their attack power. The next hit completely removes the shield regardless of how much damage was done.

Survival of the Fittest has had its bonus armor reduced to compensate for the above increase in damage mitigation.

Faerie Fire (and similar debuffs) now reduces armor by 5%. See Sunder Armor in the warrior update below for additional details.

Thorns and Nature’s Grasp can be cast in Tree of Life form.

Survival Instincts now works in Moonkin form.

Replenish – to avoid confusion, this talent has been renamed “Revitalize.” It now also works with Wild Growth.

We are also looking at increasing the sustained (not burst) damage of feral druids in cat form.

Warrior
Changing stances now has a much reduced cost: you lose a maximum of 20 rage (10 with Tactical Mastery). For example, if you have 100 rage and change stances, you will have 80 rage remaining. If you have 10 rage and change stances, all of your rage is lost. In addition, we may change the penalties associated with some stances.

You now gain rage when damage done to you is absorbed, such as through a Power Word: Shield.

Blood Frenzy now causes 2/4% physical damage done.

Sunder Armor (and similar debuffs) now reduces armor by 4% per application, and is now a single rank. Creature armor has been globally reduced so that debuffed targets should take about the same damage from physical attacks that they did before this change. The net effect should be that this debuff is slightly less mandatory in PvE and is not disproportionately more powerful against cloth targets in PvP.

We are also adding increased damage to Arms, possibly through Overpower or Slam.

We are also looking at granting rage when the warrior blocks, dodges or parries.


The implications of the change in Sunder Armor and Faerie Fire, with its corresponding change in the Armor of PVE Mobs, could have implications for the relative value and benefit of the Armor Penetration stat as well.

Though Enh Shaman will continue to see less benefit from this stat than other classes. (only effects our physical attacks, not spell damage, where as crit, hit, and even Attack Power increases our spell damage as well) Hunters and Melee DPS may find more benefit from ArPen stat in PVE than they had previously. Possilbly.
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Boobsie
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PostSubject: Re: 3.1 Upcoming Class Changes, Pt.2 Warlock/Druid/Warrior   Fri Feb 06, 2009 11:16 am

In my opinion,

1) Locks
> Destruct Locks should get buffed
> PVP locks will be buffed
: Should bold well for locks

2) Druids
> Small buff overall
> Tank Druid buff is not awesome, not sure if the "shield" has any internal CD. Cant imagine if all tank druids would be wearing crit gear. Not sure if the armor "nerf" can compensate, although I would say tt it doesnt.
: Dont have a druid, cant say much.

3) Warriors
> Prot warriors are tweaked to have improved rage. IMO, it only benefits 5 men, but not raids.
> Arms warrior dont know how it will be buffed, but all signs say that it will.
> Sunder armor nerf further devalues the need for prot warriors.
: All in all, I dont like it.
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Symitri

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PostSubject: Re: 3.1 Upcoming Class Changes, Pt.2 Warlock/Druid/Warrior   Fri Feb 06, 2009 11:54 am

Boobsie wrote:
3) Warriors
> Prot warriors are tweaked to have improved rage. IMO, it only benefits 5 men, but not raids.
> Sunder armor nerf further devalues the need for prot warriors.
: All in all, I dont like it.
Yeah the rage change will mostly be a buff for 5-mans and trash in raids. I know I have trouble in 10 man Naxx already with rage if I don't have Shiro buffing me and my gear isn't even amazing yet.

The sunder armour isn't a nerf since the value of boss armour is also going down, so it will be worth exactly the same amount as it is now. It's a pvp adjustment to make sundering a priest worth the same as sundering a paladin in how much of a damage increase you'll get from it.

Personally hoping these aren't the only changes, fingers crossed!
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Valdr
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PostSubject: Re: 3.1 Upcoming Class Changes, Pt.2 Warlock/Druid/Warrior   Fri Feb 06, 2009 12:05 pm

Gimme the DK changes!
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