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Gallowyn
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PostSubject: PTR Patch notes for 3.1   Tue Feb 24, 2009 2:27 pm

World of Warcraft PTR Patch 3.1.0

http://www.mmo-champion.com/index.php?topic=40602.0

Quote :
The latest test realm patch notes can always be found at http://www.wow-europe.com/en/info/underdev/testrealm.html

The latest patch notes can always be found at http://www.wow-europe.com/en/patchnotes/

General

All Ground Mounts may now swim without dismounting the rider. Flying Mounts still may NOT, and will dismount the rider upon entering water.
Ulduar is now available for limited testing. Please visit the Public Test Realms for more details. http://forums.worldofwarcraft.com/board.html?forumId=11572
Players at maximum level will now be able to visit their trainer to pay a one-time fee and access the dual talent spec feature.
A new Gear Manager feature has been added. Players will now be able to save gear sets for easy gear switching.

PvP

Battlegrounds

Players will now be able to queue for battlegrounds from any location.
Seaforium Barrels can be looted while mounted, can now be seen from anywhere in the zone, and can now be found at the Central Graveyard.
Teleporters can now be used while mounted and can now be seen from anywhere in the zone

Classes: General

Hysteria, Tricks of the Trade, Enrage, Wrecking Crew, Death Wish, Arcane Power, Owlkin Frenzy, Beast Within, Avenging Wrath and Hysteria damage bonuses no longer stack together.

Death Knight

Blood Boil’s damage increased to make up for Pestilence no longer doing damage.
Blood Boil now does some damage to undiseased targets and extra damage to diseased targets. Its radius has been decreased.
Blood Plague: Now lasts 15 seconds untalented.
Death Pact: This heal cannot be a critical.
Frost Fever: Now lasts 15 seconds untalented.
Pestilence does no damage and has only one rank.
Plague Strike and Blood Plague no longer remove hots. Plague Strike’s damage increased quite a bit to compensate.
Raise Ally has a >15 min cooldown to keep it out of Arena.
Raise Dead: Duration lowered to 60 sec. and cooldown lowered to 3 min. The cooldown on this ability now begins when the pet dies rather than when it is summoned.
Rune of Cinderglacier now procs per minute instead of a 5% chance.
Rune of Razorfrost now affects Frost damage done by the DK only, but stacks up to 10%.
Strangulate no longer does damage and has been reduced to 1 rank.

Talents

Blood

Blood Aura: Replaced with Improved Blood Presence. This allows the deathknight to keep the healing from damage done bonus of Blood Presence in any presence, and increases healing received while in Blood Presence.
Blood-Gorged now grants armor penetration instead of expertise.
Bloody Strikes now increases Blood Boil damage instead of Pestilence.
Bloodworms now heal more.
Dancing Rune Weapon: Fixed a bug making it trigger an unusual number of effects from the weapon equipped by the Death Knight. In addition, it will now only echo Death Knight spells whose primary purpose is dealing damage. Also corrected a bug making the effect last 8 seconds longer than intended.
Scent of Blood will now proc on a dodge, parry or taking damage, and internal cooldown lowered to 10 from 20 sec.
Sudden Doom now procs a free Death Coil instead of requiring you to push the button. Ranks reduced from 5 to 3.

Frost

The following talents have moved in the Frost tree: Runic Power Mastery, Glacier Rot, Killing Machine, Chilblains, and Endless Winter.
Black Ice now grants 2/4/6/8/10% Shadow damage in addition to the Frost damage.
Black Ice: Frost Damage bonus lowered to 4/8/12/16/20%
Blood of the North is 3 ranks instead of 5 for the same effect.
Chillblains: Now a 15/30/50% movement speed debuff (up from 30%). Moved to position currently occupied by Glacier Rot.
Endless Winter: Moved to position currently occupied by Chillblains.
Frost Aura: Replaced with Improved Frost Presence. Allows the deathknight to keep the health bonus of Frost Presence in any presence, and decreases magic damage taken while in Frost Presence.
Glacier Rot: Third rank added, and damage bonus increased to 7/13/20. Moved to position currently occupied by Endless Winter.
Howling Blast: Swapped positions with Hungering Cold in the talent tree (HB is now at 51, and HC is now at 31). In addition, the damage bonus for targets with Frost Fever is now only 20%.
Icy Talons - This talent how has a new icon.
Runic Power Mastery down to 2 ranks.

Unholy

Blood-caked Blade: Now has a 3 second cooldown on the effect.
Desecration: This talent now has a 100% chance to be triggered. Additional points in the talent increase the damage bonus and snare magnitude instead of increasing the chance.
Epidemic: Epidemic now has 3 ranks (adding an additional 3 sec of disease duration). Magic Suppression is 3 ranks (down from 5) for 2/4/6% magic damage reduction.
Master of Ghouls: Now also reduces the cooldown on Raise Dead by 60 sec.
Necrosis: Can now only be triggered by main hand attacks.
New talent: Improved Death Strike. Increases Death Strike damage by 10/20.
Night of the Dead: Redesigned to grant a flat reduction on cooldown to Raise Dead and Army of the Dead instead of a reduction from using abilities.
Outbreak bonus for Scourge Strike lowered to 10/20/30%.
Scourge Strike: Damage increased.
Unholy Aura: Replaced with Improved Unholy Presence. Allows the Deathknight to keep the movement speed bonus of Unholy Presence in any presence, and increases rune regeneration rate while in Unholy Presence.
Unholy Blight and Gargoyle have swapped places in the Unholy tree. Gargoyle is the new Unholy 51 talent.

Druid

Abolish Poison: Now ticks every 3 sec, up from every 2. Now lasts 12 sec., up from 8.

Talents

Balance

Owlkin Frenzy is now properly considered an Enrage effect. Now also does not trigger from spell hits, only physical ranged and melee attacks.

Feral

New Talent: Primal Gore: Grants the periodic damage from your Rake, Lacerate and Rip abilities the ability to critically hit.
Savage Roar is now considered an Enrage effect.

Restoration

Living Seed: This talent now accounts for your ineffective healing, rather than effective.
Improved Mark of the Wild: Now also increases all of your total attributes by 1/2%.
New Talent: Improved Barkskin: Increases the damage reduction granted by your Barkskin spell by 5/10%, and increases your resistance to Dispel mechanics by an additional 30/60% while under the effect of Barkskin.
Replenish: This talent is now re-named "Revitalize" and now also works with Wild Growth.
Tree of Life: You can now use Nature's Grasp and Thorns while within this form.

Hunter

Frost Trap: If the target who triggers Frost Trap is immune to its effect, the Frost Trap area effect will no longer be triggered.

Talents

Beast Mastery

Improved Aspect of the Hawk now has a new spell effect.
Improved Wing Clip: This talent has been removed.

Marksmanship

Piercing Shots re-designed: Your critical Aimed, Steady and Chimera Shots cause the target to bleed for 10/20/30% of the damage dealt over 8 sec.
Ranged Weapon Specialization: Points reduced from 5 to 3, 1/3/5%.
Wild Quiver: Chance increased to 4/8/12%, up from 4/7/10%. Damage increased from 50% of an auto shot, to 80%.

Survival

Hunting Party: This talent has been reduced to 3-points, and now increases your total Agility by an additional 1/2/3%.
Lock and Load re-designed: You now have a 33/66/100% chance when you trap a target with Freezing Trap, Freezing Arrow or Frost Trap and a 2/4/6% chance when you deal periodic damage with your Immolation Trap or Black Arrow to cause your next 2 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo. This now has a new spell effect and sound.
New Talent: Trap Launcher: When activated, your next Trap will be launched instantly at the enemy target. 1 minute cooldown.
T.N.T. re-designed: Increases the damage done by your Explosive Shot, Explosive Trap and Immolation Trap by 2/4/6%, and gives your Explosive Shot a 33/66/100% chance to refresh the duration of your Immolation Trap effect on the target.
Trap Mastery: This talent has been moved up to tier-2, up from tier-9.
Wyvern Sting duration increased from 12 sec to 30 sec. PvP duration reduced from 10 sec to 6 sec.

Pets

Roar of Sacrifice can be used on the hunter only.
Stampede (rhino) only affects 1 target, but adds a 25% bleed damage debuff (that does not stack with Mangle etc.) in addition to its knockback.

Mage

Arcane Blast stacking effect is no longer considered a Magic effect and will not be dispelled.

Talents

Frost

Improved Water Elemental: Renamed Enduring Winter. Instead of the Water Elemental increasing mana regeneration for the Mage’s party, casting Frostbolt now has a 33/66/100% chance to provide the Replenishment buff to up to 10 people in the Mage’s party or raid.

Paladin

Auras will now persist through death.
Blessing of Kings is now trainable at level 20. Removed from talent trees.

Talents

Protection

New Talent Divinity:Tier 1 protection talent, increases healing done by and to you by 1/2/3/4/5%.
Sacred Duty (Protection) rank 1 now increases Stamina by 4%.

Retribution

Benediction (Retribution) now affects Hand of Reckoning.
Fanaticism reduced to 3 ranks for 6/12/18% bonus and 10/20/30% threat reduction.
Repentance no longer resets the Paladin's melee swing timer.
Righteous Vengeance reduced to 3 ranks for 10/20/30%.

Priest

Abolish Disease: Now cleanses a disease every 3 sec, down from 5. Duration reduced from 20 seconds, down to 12 sec.
Devouring Plague: This spell now has a new icon.
Divine Spirit is now trainable at level 31.
Holy Nova: Mana cost reduced approximately 20%.
Hymn of Hope: This spell has been removed.
Improved Holy Concentration removed.
Prayer of Healing: This spell now heals the target's party, rather than being limited to just your direct party.
Shadowfiend: Health scaling increased. Now receives 30% of the master's spell power. Mana return increased to 5%, up from 4%. The Shadowfiend now receives mana when its melee attacks land, rather than when it deals damage. Movement speed normalized to player movement speed. Tooltip revised.

Talents

Discipline

Divine Aegis - Divine Aegis effects will now stack, however the amount absorbed cannot exceed 125*level (of the target).
Grace: Duration increased to 15 seconds, but now is only limited to one target.
Improved Power: Word Fortitude - Now also increases your total Stamina by 2/4%.
New Talent: Soul Warding: Reduces the cooldown of your Power Word: Shield ability by 4 sec., and reduces the mana cost of your Power Word: Shield by 30%.
Penance: Damage increased approximately 30%.This spell can now be cast on yourself.
Power Infusion: This effect now has a new spell effect and sound.
Reflective Shield:This talent has been removed.
Unbreakable Will:Increased from 3/6/9/12/15% to 6/12/18/24/30%.

Holy

Circle of Healing: Healing increased by approximately 40%.
Holy Concentration re-designed: Mana regeneration is increased by 16/32/50% for 8 sec after you critically heal with Flash Heal, Greater Heal, Binding Heal or Renew.
New Talent: Empowered Renew: Your Renew spell gains an additional 5/10/15% of your bonus healing effects, and your Renew will instantly heal the target for 5/10/15% of the total periodic effect.
Serendipity re-designed: When you heal with Binding Heal or Flash Heal, the cast time of your next Greater Heal or Prayer of Healing spell is reduced by 6/12/20%. Stacks up to 3 times. Lasts 20 sec.
Test of Faith: No longer increases critical effect chance of your heals, but healing done on targets lower than 50% health is increased from 2/4/6 to 4/8/12%.

Shadow

Blackout: This talent has been removed.
Darkness: This talent is now in tier-1, moved up from tier-6.
Dispersion: Now clears all snare and movement impairing effects and makes you immune to them while dispersed.
New Talent: Improved Devouring Plague (Shadow): Increases the periodic damage done by your Devouring Plague by 5/10/15%, and when you cast Devouring Plague you instantly deal damage equal to 5/10/15% of its total periodic effect.
Shadowform: Bonus damage from critical strike chance removed and replaced by the ability of those periodic damage spells to generate critical strikes.
Silence: Range increased to 30 yards.
Vampiric Embrace duration increased to 5 minutes, up from 1 minute. PvP duration is now 60 seconds. Cooldown removed.
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Gallowyn
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PostSubject: Re: PTR Patch notes for 3.1   Tue Feb 24, 2009 2:27 pm

Quote :
Rogue

Talents

Assassination

Hunger For Blood: No longer stacks. Damage bonus changed to 15% for a single application. Requires a bleed effect active on the Rogue’s target. No longer removes bleeds from the Rogue.

Combat

Adrenaline Rush cooldown reduced to 3 min.
Killing Spree: Now also increases all damage done by the Rogue while active by 20%.

Savage Combat improved to 2/4% increased damage against poisoned targets.
Lightning Reflexes reduced to 3 ranks for 2/4/6% dodge and 4/7/10% melee haste.

Subtlety

Shadow Dance now opens a new action bar when used.

Shaman

Bloodlust/Heroism: Cooldown reduced to 5 minutes, but Sated and Exhausted now last 10 minutes.
Poison Cleansing Totem and Disease Cleansing Totem have been merged into "Cleansing Totem." Cleansing Totem pulses every 3 sec, down from 5.

Tremor Totem: Now correctly pulses every 3 sec, up from 1 sec.

Talents

Enhancement

Lava Lash now has a new icon.
New Talent: Frozen Power: Increases the damage done by your Frostbrand Weapon if it is enchanted on your main-hand weapon by 10/20%, and your Frost Shock has a 50/100% chance to root the target in Ice for 5 sec. when used on targets at or further than 15 yards from you.
Spirit Weapons: Now reduces all threat generated by 30%, not just physical attacks.
Stormstrike charges have been increased by 2, and cooldown reduced by 2 sec.
Improved Stormstrike re-designed: When you Stormstrike, you have a 50/100% chance to immediately grant you 20% of your base mana.
Toughness: No longer increases your armor. Instead, this talent now increases your total Stamina by 2/4/6/8/10%.
Unleashed Rage - Reduced to 3 points, down from 5. Each point now also increases your total Agility by 1/2/3%.

Elemental

New Talent: Booming Echoes- Reduces the cooldown of your Flame Shock and Frost Shock spells by an additional 1/2 sec., and increases the direct damage done by your Flame Shock and Frost Shock spells by an additional 10/20%.

Restoration

Ancestral Awakening: This talent now accounts for your ineffective healing, rather than effective.
Cleanse Spirit now has a new icon.
Riptide: This spell has a new icon.

Warlock

Curse of the Elements (Rank 5) - Increased to 13% spell damage, up from 10%.
Curse of Recklessness has been removed.
Curse of Weakness - Now also reduces the armor of the target by 5%.
Enslave Demon: Spell haste penalty reduced by 10%, Melee haste penalty reduced by 10%.
Warlocks now innately have an increased 10% spell hit chance on the Enslave Demon spell.
Fire Shield (Imp): You can now cast this ability on raid members, rather than party members.
Ritual of Summoning: The summoning of the initial portal is now instant cast, down from 5 seconds.

Talents

Affliction

Eradication re-designed: Eradication: When you deal damage with Corruption, you have a 2/4/6% chance to gain the Eradication effect. The Eradication effect increases the critical strike chance of your Shadow Bolt spell by 30%. Each critical strike reduces the critical strike bonus by 10%. Lasts 30 sec.
Haunt: Now only increases your shadow damage-over-time on the target. (No longer includes non-Shadow damage over time spells.)
Malediction: No longer increases the effect of Curse of the Elements.
Pandemic: This talent has been reduced to a 1-point talent, now grants your Corruption and Unstable Affliction the capability to critically hit.
Shadow Embrace: Now only increases the damage done by your shadow damage periodic spells.
Siphon Life: The Siphon Life spell has been removed. Siphon Life now causes your Corruption spell to instantly heal you for 40% of the damage done.
Suppression: Now increases spell hit for all of your spells.

Demonology

Demonic Empathy has been removed.
Demonic Empowerment: This talent spell now has a unique spell effect and sound.
Demonic Sacrifice:This talent has been removed.
Fel Synergy has been moved to tier-1. No longer increases Intellect, Stamina and damage of your summoned demon.
Improved Enslave Demon talent removed.
Mana Feed: This talent is now a 1-point talent, down from 3-points. Now is the 21-point talent in Demonology. Now grants 100% mana return to your pet, up from 33/66/100%.
New Talent: Molten Skin: Reduces all damage taken by 2/4/6%.
New Talent: Decimation: When you Shadowbolt or Incinerate a target that is at or below 35% health, your next Soulfire cast time is reduced by 30/60% and costs no shard. Lasts 10 sec.
New Talent: Nemesis: Reduces the cooldown of your Demonic Empowerment, Metamorphosis, Soulstone and Fel Domination spells by 10/20/30%.

Destruction

Aftermath re-designed: Increases the periodic damage done by your Immolate by 3/6%, and your Conflagrate has a 50/100% chance to daze the target for 5 sec.
Backlash has been moved up to tier-5, up from tier-7. Now requires Intensity (pre-req).
Cataclysm: Now reduces the mana cost of Destruction spells by 4/7/10%. No longer increases the chance to hit.
Conflagrate: Spell now works similar to Swiftmend, consuming an Immolate or Shadowflame effect on the target and dealing damage based on the strength of that effect. Reduced to a single rank.
Improved Immolate: Now increases the damage done by your Immolate by 10/20/30%, rather than just the direct damage.
Improved Shadow Bolt: Now increases the damage done by your Shadow Bolt spell by 1/2/3/4/5%, and causes your target to be vulnerable to spell damage, increasing spell critical strike chance against that target by 1/2/3/4/5%. Effect lasts 30 sec.
Improved Soul Leech: Now has a 50/100% chance to proc Replenishment.
Master Conjuror: Increased from 15/30% up to 150/300%.
Molten Core: This talent has been moved to Demonology (Tier .
Pyroclasm re-designed: Now increases your Shadow and Fire spell power by 2/4/6% when you critically hit with Searing Pain or Conflagrate. Lasts 10 sec. Also moved down to tier 7, down from tier-5.

Warrior

Talents

Arms

Blood Frenzy improved to 2/4% increased damage.
Heroic Throw missile speed increased.

Professions

Alchemy

Blackmouth Oil and Fire Oil no longer require a vial.
Increased the health granted by the Flask of Stoneblood.
The Mercurial Stone is no longer required as a tool for alchemists. It is instead a green quality bind-on-equip trinket.

Blacksmithing

Most of the recipes in the 1-300 skill range of blacksmithing have had their stats updated to be more useful.
Added a new recipe for the Titansteel Spellblade.
Titanium Plating now reduces the duration of disarm effects by 50% as well as increasing your block value.

Cooking

Grub now sells the Dig Rat Stew recipe to players who completed the quest.
Prospector Khazgorm, found in Bael Modan in southern Barrens, now sells the recipe for Dig Rat Stew to the Alliance.

Enchanting

Added a recipe for enchanting staves with spell power.
Several recipes in the 250-300 skill range have been rebalanced.

Jewelcrafting

Added a new recipe to cut black diamonds.

Leatherworking

Shadowskin Gloves and Dusky Boots no longer require Shadowcat Hide to create, but instead require an equal quantity of Shadow Silk. Shadowcat Hides can no longer be obtained from skinning.

Quests

The fight event for the "Grim(oire) Business" quest at Vim'gol's Circle in the Blade's Edge Mountains now only requires one character to stand within a fire circle in order to summon Vim'gol the Vile. However, it still takes five characters, one in each of the fire circles, in order to interrupt Vim'gol the Vile's Unholy Growth cast.

Dungeons and Raids

Eye of Eternity

Malygos will now properly delay before breathing after a Vortex on Heroic difficulty.

Naxxramas

The Chains of Kel'Thuzad will no longer reset the raid's threat.
The Portal of Shadows created by Shade of Naxxramas will only persist for a maximum of one minute.
Players with pets who attempt to use the Obedience Crystals in Naxxramas will have their pets dismissed automatically so they may possess an Understudy.

User Interface

New Advanced features for quest tracking are now available. Players will need to activate this option within the Interface panel.
A new Color Blind option is available under the Interface panel.
For additional notes on Lua and XML changes please visit the UI & Macros forum.

Items

Glyphs

Glyph of Blood Boil: Now only applies a snare to diseased targets.
Glyph of Holy Light: Can no longer crit and has had its range updated.
Glyph of Mocking Blow correctly increases damage of the ability by 25%.
Glyph of Shocking's tooltip has been corrected.
Glyph of Sprint no longer reduces the duration.
Darkmoon Cards of the North will now take three seconds per card to create.
Divine Hymn will now trigger Illustration of the Dragon Soul.
Frozen Scepter of Necromancy now sounds like other maces.
Heavy Junkboxes will no longer have deprecated poison materials.
Magic Dust now has a 10 second PvP duration.
Old Naxxramas Shoulder Enchants will now soulbind items.
Outrider's Lammellar Legguards and Sentinel's Mail Leggings have had their costs reduced to the correct value.
Pack of Endless Pockets can now be mailed.
Patroller's Pack now sounds like a bag.
PvP Trinkets will now break Shackle Undead.
Several beverages missing from the "Beverages Consumed" statistic have been added.
Several foods missing from the Food Eaten statistic have been added.
Thunder Capacitor again requires four charges.
Thunder Capacitor's cooldown functions.
White Tickbird Hatchling is now classified as a Pet.

Bug Fixes

Dartol's Rod of Transformation has had its tooltip corrected.
Mace of Unyielding Life is correctly a 2H weapon.
Many Northrend maces now make correct noises when sheathed and unsheathed.
Many items with 110 attack power now correctly grant 110 ranged attack power.
Oracle Talisman of Ablution's spell data has been clarified.
Personal Rating Requirements for offhand Deadly Gladiator items should now display correctly.
Several Hateful and Deadly plate helms were over budget and have been corrected.
Yaaarrrr! now has a detailed tooltip.
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Naushan
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PostSubject: Re: PTR Patch notes for 3.1   Tue Feb 24, 2009 2:48 pm

Shaman (Skills List / Talent + Glyph Calc.)

* Bloodlust/Heroism: Cooldown reduced to 5 minutes, but Sated and Exhausted now last 10 minutes.
* Poison Cleansing Totem and Disease Cleansing Totem have been merged into "Cleansing Totem." Cleansing Totem pulses every 3 sec, down from 5.

Talents
Enhancement
* Lava Lash now has a new icon.
* New Talent: Frozen Power: Increases the damage done by your Frostbrand Weapon if it is enchanted on your main-hand weapon by 10/20%, and your Frost Shock has a 50/100% chance to root the target in Ice for 5 sec. when used on targets at or further than 15 yards from you.
* Spirit Weapons: Now reduces all threat generated by 30%, not just physical attacks.
* Stormstrike charges have been increased by 2, and cooldown reduced by 2 sec.
* Improved Stormstrike re-designed: When you Stormstrike, you have a 50/100% chance to immediately grant you 20% of your base mana.
* Toughness: No longer increases your armor. Instead, this talent now increases your total Stamina by 2/4/6/8/10%.
* Unleashed Rage - Reduced to 3 points, down from 5. Each point now also increases your total Agility by 1/2/3%.

Elemental
* New Talent: Booming Echoes- Reduces the cooldown of your Flame Shock and Frost Shock spells by an additional 1/2 sec., and increases the direct damage done by your Flame Shock and Frost Shock spells by an additional 10/20%.

Restoration
* Ancestral Awakening: This talent now accounts for your ineffective healing, rather than effective.
* Cleanse Spirit now has a new icon.
* Riptide: This spell has a new icon.


For shamans: w00tz, icon designers love us. Smile new icons ftw.

Enhancement changes look interesting, especially the new talent Frozen Power, for PVP purpose. increasing stam by 10% looks good too, but is too low in the tree for other specs to pick up. Enhancement is looking pretty good for both PVP and PVE.

Elemental got some nice buffs last round, so I don't expect much in 3.1. The new 'buff' Booming Echo is lack lustre. It needs two pts, is on same level as elemental oath which means we will need to take 2 pts off something else and bad since the tree is still not streamlined enough. An example spec might be this, but could mean much earlier OOM:

http://talent.mmo-champion.com/?shaman=55300015032113513225013510000000000000000000000000000505003100000000000000000000&glyph=000000000000&version=9614

+20% more flame shock dmg is useless since we won't spam flame shock over the staple lightning bolt, and it currently only accounts for less than 9% of our dps (so..that's a 1.8% increase in dps). So...this talent is really quite unattractive to me, at the moment. For PVP purpose, the cooldown on frostshock isn't fantastic either. I'd rather have the root that enhancement has.

For resto...can't really tell.

In general, bloodlust nerf since sated increased to 10 minutes (from 5 minutes)... no more 2x BL for long boss fights unless it lasts longer than 10 minutes which is unlikely.
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Symitri

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PostSubject: Re: PTR Patch notes for 3.1   Tue Feb 24, 2009 3:00 pm

Quote :
Heroic Throw missile speed increased.

Ftw.

Oh wait.

You mean not ftw?

Sad I'm rerolling
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Gallowyn
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PostSubject: Re: PTR Patch notes for 3.1   Tue Feb 24, 2009 4:12 pm

Quote :
Rogue

Talents

Assassination

Hunger For Blood: No longer stacks. Damage bonus changed to 15% for a single application. Requires a bleed effect active on the Rogue’s target. No longer removes bleeds from the Rogue.

Combat

Adrenaline Rush cooldown reduced to 3 min.
Killing Spree: Now also increases all damage done by the Rogue while active by 20%.

Savage Combat improved to 2/4% increased damage against poisoned targets.
Lightning Reflexes reduced to 3 ranks for 2/4/6% dodge and 4/7/10% melee haste.

Subtlety

Shadow Dance now opens a new action bar when used.

Quoting Aldriana, one of the foremost theorycrafters on EJ rogue forums: "there are some modest DPS buffs here, but on the whole it doesn't come close to addressing all current issues, so we can only hope that more changes are forthcoming".

So far, the changes for rogues are rather uninspired and disappointing.
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Symitri

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PostSubject: Re: PTR Patch notes for 3.1   Tue Feb 24, 2009 4:18 pm

Oh, you missed a few changes that are only visible on the talent calculator...

The most glaring of all... http://talent.mmo-champion.com/?warrior=&version=9614

-10% damage penalty on Titan Grip.

Poor Aeria Sad
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Gallowyn
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PostSubject: Re: PTR Patch notes for 3.1   Tue Feb 24, 2009 4:23 pm

The Talent Calculator doesn't display correctly on my work PC, bah.

By the way, there may be a new legendary weapon ...

62812 : Forming Val'anyr, Gavel of Ancient Kings -- Combines 40 Fragments of Val'anyr to form the Shattered Fragments of Val'anyr.

Sounds like a caster mace. So ... how much GP, I wonder?
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Nefance

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PostSubject: Re: PTR Patch notes for 3.1   Tue Feb 24, 2009 4:35 pm

=o 1st time got legendary caster item tat can be taken out of the instance... if its one... *hopes*


Last edited by Nefance on Tue Feb 24, 2009 4:42 pm; edited 1 time in total
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Naushan
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PostSubject: Re: PTR Patch notes for 3.1   Tue Feb 24, 2009 4:41 pm

Clearly a shaman weapon.
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Aeriagloris

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PostSubject: Re: PTR Patch notes for 3.1   Tue Feb 24, 2009 4:43 pm

-10% damage penalty on Titan Grip.?????!!! oh man.. this sounds so ridiculous.. how can bigger weapon, slower, more dps weapon dealing less physical damage??
means reducing my dps by 10%???!!!
-Looking at assura-


Last edited by Aeriagloris on Tue Feb 24, 2009 4:49 pm; edited 1 time in total
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Nefance

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PostSubject: Re: PTR Patch notes for 3.1   Tue Feb 24, 2009 4:44 pm

Naushan wrote:
Clearly a shaman weapon.

zzzz.. quite true.. its a retarded "Gavel". some priest or druid would be after it too..
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Valdr
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PostSubject: Re: PTR Patch notes for 3.1   Tue Feb 24, 2009 5:10 pm

It could be another Sulfuras, Hand of Ragnaros Smile
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izzia
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PostSubject: Re: PTR Patch notes for 3.1   Tue Feb 24, 2009 6:08 pm

Atiesh, Greatstaff of the Guardian cannot be bought out of the instance?

Also the fragments that you need to collect is like the quest for the above staff

Quote :
To craft Atiesh:

You must first collect the 40 shards. Thjis will from the frame of Atiesh. They drop from randomly from bosses in Naxxramas.

After forming them, u need to visit Anachronos in Tanaris. He will as you to get 2 items:
You must kill Kel'Thuzad: The most powerful mob in the game to date. He drops the Head of Atiesh, and is the final boss in Naxxramas.

You must kill C'Thun, the final boss of AQ40. He drops the tail of Atiesh.

Finally, after obtaining all three parts, you must go to Stratholme to exorcise the evil spirit of Atiesh. This evil spirit drops a legendary 1H sword during the encounter. It can only be used in Stratholme and will disappear if its wielder logs out for more than 15 minutes. The sword has +600 Attack Power. The spirit more specifically, is called: Atiesh
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izzia
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PostSubject: Re: PTR Patch notes for 3.1   Tue Feb 24, 2009 7:34 pm

Quote :
Holy Concentration re-designed: Mana regeneration is increased by 16/32/50% for 8 sec after you critically heal with Flash Heal, Greater Heal, Binding Heal or Renew.

Renew can crit now?
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Luvme
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PostSubject: Re: PTR Patch notes for 3.1   Tue Feb 24, 2009 8:16 pm

Haunt: Now only increases your shadow damage-over-time on the target. (No longer includes non-Shadow damage over time spells.)
-> NERF

Malediction: No longer increases the effect of Curse of the Elements.
-> NERF

Shadow Embrace: Now only increases the damage done by your shadow damage periodic spells.
-> NERF

Siphon Life: The Siphon Life spell has been removed. Siphon Life now causes your Corruption spell to instantly heal you for 40% of the damage done.
-> BIG NERF

bye afflic Shocked
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Nefance

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PostSubject: Re: PTR Patch notes for 3.1   Tue Feb 24, 2009 8:21 pm

oh yeah, forgot abt atiesh... man.. been such a long while since then...
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Valdr
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PostSubject: Re: PTR Patch notes for 3.1   Tue Feb 24, 2009 8:33 pm

Equipment Manager


1000g for Dual Spec
http://www.flawless-stormrage.eu/naraxi/WoWScrnShot_022409_092851.jpg
http://www.flawless-stormrage.eu/naraxi/WoWScrnShot_022409_093802.jpg
http://www.flawless-stormrage.eu/naraxi/WoWScrnShot_022409_093005.jpg
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Luvme
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PostSubject: Re: PTR Patch notes for 3.1   Tue Feb 24, 2009 8:42 pm

my major damage spells ...

Shadow Bolt - 21%
Corruption - 17%
Curse of Agony - 11%
Unstable Affliction - 10%
Immolate - 9%
Siphon Life - 8%

with siphon life gone, its a 8% nerf ... great now i can be healer!!!

the shadow-only effects of SE and Haunt nerf Immolate ... means blizz does not want afflic to use immo ... woah another 9% gone Evil or Very Mad Evil or Very Mad Evil or Very Mad
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Aeriagloris

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PostSubject: Re: PTR Patch notes for 3.1   Tue Feb 24, 2009 8:50 pm

not confirm yet.. should just wait and see..
worst nerf is still 10% reduce physical damage done for TG imo..
which of warrior attack is not physical?? Shocked blizz wants us to clap more
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PostSubject: Re: PTR Patch notes for 3.1   Tue Feb 24, 2009 8:52 pm

/clap ... wait they give u my siphon life ... gg
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PostSubject: Re: PTR Patch notes for 3.1   Tue Feb 24, 2009 10:48 pm

Paladin, Priest, Shaman and Druid.... fite!

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Nefance

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PostSubject: Re: PTR Patch notes for 3.1   Tue Feb 24, 2009 10:56 pm

fu fu~ this will be interesting...
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PostSubject: Re: PTR Patch notes for 3.1   Tue Feb 24, 2009 11:03 pm

nefance is stalking the updates? Shocked
new glyphs for warrior are kinda errr useless i would say Neutral
new T8 looks cool!
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Nefance

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PostSubject: Re: PTR Patch notes for 3.1   Tue Feb 24, 2009 11:08 pm

lol, after 2 long days of work, dun feel like doing work today.
T8? oh, mage T8 has the dumbest helm, looks like a purple KKK hat.
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PostSubject: Re: PTR Patch notes for 3.1   Tue Feb 24, 2009 11:25 pm

Aeriagloris wrote:
nefance is stalking the updates? Shocked
new glyphs for warrior are kinda errr useless i would say Neutral
new T8 looks cool!
During Beta, Titan Grip had a -20% damage penalty. It was funny, if you took TG, you did less damage than if you didn't.

The new Glyphs are terrible. The Shield Wall glyph essentially makes it a bad clone of Icebound Fortitude, except its a 2 minute cooldown, requires a glyph slot (how the hell can prot afford another glyph slot?! Blocking + Cleave glyph are damn essential, third one depends on content), requires a shield AND defensive stance AND is still on the GCD which I'm pretty sure IBF isn't from memory. hell, if you want it to bring it down to 1 minute to make it slightly more on par with IBF, you need to spend two additional talent points. But thats the "easy" way I guess of balancing S+3D so that a warrior has a better chance of tanking Sarth without relying too heavily on outside cooldowns, like a DK can at present.

But the glyph and those 2 talent points will become a requirement for prot, which means a pretty bag sacrifice to our DPS/TPS while tanking which is already marginally lower than the other tanks. /wallpunch. The fact they even though of adding a Vigilance glyph which accentuates the problems that damn spell causes.

The fact the new Artifact weapon has "Druid" under it is a sign for me I think Sad

Edit: http://static.mmo-champion.com/mmoc/images/news/2009/february/mimiron_headmount.jpg = Awesomest mount ever, want to buy


Last edited by Symitri on Wed Feb 25, 2009 1:04 am; edited 1 time in total
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