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 R&D Forum on the Argent Colliseum

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Symitri

Symitri


Posts : 1342
Join date : 2009-01-02

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PostSubject: R&D Forum on the Argent Colliseum   R&D Forum on the Argent Colliseum EmptyThu Jun 25, 2009 5:40 pm

Found this thread funny since it was about how Blizzard described the first boss of the Argent Colliseum as "not one, but two Jormunggar Wyrms"

http://forums.worldofwarcraft.com/thread.html?topicId=18031233273&sid=1&pageNo=1

Some gems:

Quote :
OH MAN DUDE

LIFT UP YOUR HANDS

NOW IMAGINE THAT YOUR HANDS ARE JORMUNGAR WYRMS

CUZ THAT'S HOW MANY JORMUNGAR WYRMS THERE'LL BE

YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH

Quote :
I DON'T THINK YOU UNDERSTAND THE MAGNITUDE OF TWO JORMUNGAR WYRMS

YOU'RE GONNA HAVE TO REROLL A DWARF AND NAME HIM RICHTER JUST TO RUN THE NUMBERS FOR YOUR RAID

THEY'RE GONNA BURROW UNDERGROUND AND YOU'RE GONNA BE LIKE HEY RICHTER, WHAT THE HECK IS THE MAGNITUDE OF TWO JORMUNGAR WYRMS

AND HE'S GONNA SAY NOTHING

CUZ THEY'RE TWO MOTHER!#%#ING JORMUNGAR WYRMS

Quote :
Try to imagine yourself in the Cretaceous Period. You get your first look at this "ten foot worm" as you enter a clearing. He moves like a snake, lightly, bobbing his head. And you keep still because you think that maybe his visual acuity is based on movement like a Magnataur - he'll lose you if you don't move...

But no, not Jormungar worms. You stare at him, and he just stares right back. And that's when the attack comes. Not from the front, but from the side, from the other Jormungar worm you didn't even know was there. Because Jormungar worm's a pack hunter, you see, he uses coordinated attack patterns and he is out in force today. And he slashes at you with this... a six-inch retractable maw, like a razor, on the the middle of his face. He doesn't bother to bite your jugular like a lion, say... no no.

He slashes at you here... or here... or maybe across the belly, spilling your intestines.

The point is... you are alive when they start to eat you. So you know... try to show a little respect.

Quote :
I just hope that we don't kill the worms. We just defeat them, Ulduar Watcher style, and then we pile onto their backs and utilize the vehicle system for the following four bosses, Occulus style.

Between the third and fourth boss there should be a "Snake" themed minigame where you run around eating dwarves making your worm get bigger and bigger, and between the two worms, x number of dwarves need to be eaten to get the the fourth boss. If you run into your tail or the other worm, you lose! Also, each dwarf should increase your *current* size by x%, so that each dwarf makes a bigger size increase to avoid any lame strats where one worm just circles in a corner while the other easymodes it solo.

And every nth dwarf should be an Iron dwarf which paralyzes your snake for 30 seconds, makes you bigger, but doesn't count towards your dwarf total since iron dwarves have that bad metallic taste.

Quote :
Great idea for boss encounter (of course, after the 2 wyrms):

The game accesses quest files, and determines how many jormungar each person in your raid has banished to feed arngrim. Well, it turns out that arngrim wasnt eating them for the daily... he was saving them.


Saving them for you. An equal number of jormungar spawn for how many every in the raid has banished, added together.

And they have lasers.

And lets throw doomfires in for fun, because those can make any encounter more fun.

And AOE fears.

#*@* it, just take archimonde, but replace archimonde with lots of laser shooting jormungar.





This could be a great new progression model: Recycle every instance ever created, and replace bosses with increasing numbers of jormungar.

Quote :
Tigole - The first raid I designed was quite naturally perfect, it was a work of art, flawless, sublime. An unending triumph equaled only by its monumental failure. The inevitability of progression is as apparent to me now as a consequence of the imperfection inherent in every human being, thus I redesigned it based on your history to more accurately reflect the varying epic-ness of your nature. However, I was again frustrated by failure. I have since come to understand that the answer eluded me because it required a lesser mind, or perhaps a mind less bound by the need for subscribers. Thus, the answer was stumbled upon by another, an intuitive program, initially created to investigate certain aspects of marine life.

Raider - Ghostcrawler.

Tigole - Please. As I was saying, he stumbled upon a solution whereby nearly 99.9% of all test subjects accepted raiding, as long as they were given a difficulty choice, even if they were only aware of the choice at the zone in. While this answer functioned, it was obviously fundamentally flawed, thus creating the otherwise contradictory term "easy progression", that if left unchecked might threaten the system itself. Ergo, those that refused to do hard modes, while a minority, if unchecked, would constitute an escalating probability of disaster.

Raider - This is about achievements.

Tigole - You are here because the proto-drake is about to be removed. Its every user immortalized, its means of acquisition eradicated.

Raider - Bull@@!#.

Tigole - Denial is the most predictable of all human responses. But, rest assured, this will be the second time we have removed it, and we have become exceedingly efficient at it.

Tigole - The function of the raider is to return to the zone-in, allowing a temporary dissemination of the epics you carry, disbanding your guild. After which you will be required to select from the server 24 individuals to sign a guild charter. Failure to comply with this process will result in a cataclysmic system crash killing every raider on the server, which coupled with the extermination of raiding will ultimately result in the extinction of World of Warcraft.

Raider - You won't let it happen, you can't. You need human beings to subscribe.

Tigole - There are levels of subscription we are prepared to accept.

Quote :
Scourge slammed two saronite bombs into our side, Chief. We was comin' back from the continent of Northrend to Kalimdor... just delivered the bomb. The Pyrite bomb. Eleven hundred men went into the water. Vessel went down in 12 minutes. Didn't see the first Jormungar worm for about a half an hour. Storm Peaker. 13-footer. You know how you know that when you're in the water, Chief? You tell by looking at the head spikes.

What we didn't know, was our bomb mission had been so secret, no distress signal had been sent. They didn't even list us overdue for a week. Very first light, Chief, Jormungar worms come cruisin', so we formed ourselves into tight groups. You know, it was kinda like old squares in the battle like you see in the calendar named "The Battle of Wrathgate" and the idea was: worm comes to the nearest man, that man he starts poundin' and hollerin' and screamin' and sometimes the worm go away... but sometimes he wouldn't go away.

Sometimes that Jormungar worm, he looks right into ya. Right into your eyes. And, you know, the thing about a Jormungar worm... he's got lifeless eyes. Black eyes. Like a doll's eyes. When he comes at ya, doesn't seem to be living... until he bites ya, and those black eyes roll over white and then... ah then you hear that terrible high-pitched screamin'. The ice turns red, and despite all the poundin' and the hollerin', they all come in and they... rip you to pieces. You know by the end of that first dawn, lost a hundred men. I don't know how many Jormungar worms, maybe two.

I know how many men... they averaged six an hour.

Quote :
You face not Magnataur alone, but the Jourmungar HE commands!

Quote :
Looking back, I think we all knew it was coming. Work was slow lately. Everyone knew the fights of Ulduar inside out. They knew the loot. They knew the lore. They didn't want to talk to me at the best of times, and they definitely didn't want to talk to me now.

I still don't know what I was expecting when I picked up the phone. Maybe I thought that finally my dreams had finally been answered. Maybe I thought it would be a lead. Maybe I wasn't thinking at all.

It was Jim again. I should have known. I listen with half an ear as he rambles on in his droning voice about the Argent Crusade and the Scourge. Now just maybe if he had been a blonde bombshell with legs you can drink in all day I might have been a little more interested, but Jim definitely wasn't all that. That's when his words suddenly struck a shiver down my spine, like ice coursing through my veins.

"Hang on Jim, get back there. What did you just say?"

I knew I was wrong. My ears were playing tricks like a fine dame plays men. But of course it wasn't going to be that easy.

"I just read it to you!", he mumbled, but this time he had my full attention. "They're bringing in a Magnataur with Jormungar Wyrms! Not one, but two! Two huge damn Jormungars! Are you hearing this?"

I hung up. I'd heard enough. Looks like I just found myself a job.

Make that two jobs.

R&D Forum on the Argent Colliseum Twofwyrms
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shironeko

shironeko


Posts : 519
Join date : 2008-04-15

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PostSubject: Re: R&D Forum on the Argent Colliseum   R&D Forum on the Argent Colliseum EmptyThu Jun 25, 2009 6:14 pm

Wow. -enthusiastic-
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http://technoneko.wordpress.com
 
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