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shironeko

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PostSubject: Archaeology.   Thu Jan 20, 2011 11:01 am



Shiro's Archaeology : 33/75 -flex-
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Symitri

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PostSubject: Re: Archaeology.   Thu Jan 20, 2011 11:14 am

Cross-posted from http://us.battle.net/wow/en/forum/topic/1764410887#1 :

Quote :
Guide: How to make 25+ Silver an hour.

How to use Archaeology to make more than 25 silver an hour.
This is my first attempt at a guide, and I thought Archaeology is complicated enough to warrant such a thing.

There are three reasons people will take up Archaeology:

1) It's an adventure, the game will frequently provide you with new ruins and dig sites you've never heard of before, so you can discover and learn about the cultures of Azeroth and Draenor. Please note that every dig site you visit is new and exciting, the game decides what's new to you, because you as a player have no idea where the troll or dwarf ruins are in Azeroth, the game has to tell you where you're allowed to dig, because you're a moron, and Blizzard knows this.

2) Recovering priceless artifacts. Fossils which have existed for thousands, if not millions or billions of years lie in wait for you to reassemble them. Relics of past civilizations which shed light on the evolution of the races, and a robust lore behind each and every item all contribute to the immeasurable value of these items. Why on earth would someone take a 20 minute trip to Hellfire Peninsula and kill Magetheridon for 500 gold when you can spend an hour assembling a skull shaped planter for an entire 5 silver? Not only that, because you don't know where to find the relics of specific civilizations, you will very likely end up assembling a dwarven sword or a fossilized fern imprint for an additional 5-20 silver during that hour.

3) Epics. Some players don't care about adventure or lore, they just want gear. Well, Archaeology provides that too. After you reach a certain level of skill, every time you solve an artifact of some races, you have a 0.01% chance of being assigned an epic item that, for at least another few weeks when patch 4.1 is released with the new tier of raids, will be best in slot for the content that most players will experience. Since Archaeology is a secondary profession, everyone has access to these epic items, all it takes is a meager 1000 artifacts to have a decent chance at finding the epic you're looking for. However since these artifacts can range from 30 to 50 fragments each, a player is looking at around 3000 hours of work to obtain one of these epics, at 24 hours per day without sleep, you too can obtain an item level 359 epic by this May!

So now that you have the motivation, here's the actual guide portion:

First of all, after reaching level 20 or higher, find your Archaology trainer in your faction's main capital. The Horde trainer is Baeloc Brightblade in Grommosh Hold in Orgrimmar, and the Alliance trainer is Harrison Jones in the Stormwind Keep Library.

Now that you've found him. Look at him, target him. And type "/rude". Then follow it with "/spit". And perhaps "/moon". At that point walk away. You are now far better off than anyone who has put any effort into this profession whatsoever.
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Spendrak
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PostSubject: Re: Archaeology.   Thu Jan 20, 2011 4:20 pm

By golly, this game haz epics!
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Ezechiel

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PostSubject: Re: Archaeology.   Thu Jan 20, 2011 6:20 pm

give me the sword!!!!
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Naushan
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PostSubject: Re: Archaeology.   Tue Jan 25, 2011 9:05 am

They're buffing the vendor items sell price. Not a great deal, I supposed, but some are pretty good.

The question (to noob Archaeology like me) is, who is this Empress Zoe and why is her word so expensive?

http://www.mmo-champion.com/content/2159-Archaeology-4.0.6-Item-Changes-Sinestra-Video-MMO-Report-Comics
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http://www.wowarmory.com/character-sheet.xml?r=Nagrand&n=Naushan
Symitri

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PostSubject: Re: Archaeology.   Tue Jan 25, 2011 10:41 am

The irritating thing is I got that item a few days ago and vendored it. It's a dwarf relic...


One can assume she lived a long time ago and that her word is crystallised due to an alcohol content so high that it's encased in fermented breath. It's 1000g value is due to it being vintage quality and dwarfs will drink anything!
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Mayonnaise

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PostSubject: Re: Archaeology.   Tue Jan 25, 2011 10:50 am

luckily i kept some of the greys Razz
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Naushan
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PostSubject: Re: Archaeology.   Tue Jan 25, 2011 1:54 pm

Or it could be ancient dwarven porn.
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Rhodie



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PostSubject: Re: Archaeology.   Tue Jan 25, 2011 2:18 pm

I've already sold 2 of those empress Zoe rings Sad
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Naushan
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PostSubject: Re: Archaeology.   Tue Jan 25, 2011 8:00 pm

Oh it's a ring?!?
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Biohazardous

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PostSubject: Re: Archaeology.   Tue Jan 25, 2011 9:22 pm

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