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 Blizzcast episode 3: Dungeons and raids

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Posts : 906
Join date : 2008-03-16

PostSubject: Blizzcast episode 3: Dungeons and raids   Fri Jun 06, 2008 10:56 am

Some important points made:

  • PvP armor will be entirely different from PvE armor "in looks and colors." This is a big departure from BC, where the Arena sets were purposely matched to the PvE tier sets. I approve.
  • He reiterates that 10-man/25-man is not easy-mode/hard-mode; it's a separate line of progression.
  • Differences in appearance between sets from 10- and 25-mans might be along the lines of recolors or more particle effects
  • The 25-mans will be "a full tier in item progression" above the 10-mans.
  • The Culling of Stratholme (new Caverns of Time instance) is not going to play out exactly like the Warcraft III mission, simply because what's good for an RTS is not necessarily good for an MMO.
  • They want most raids to be on a 7-day timer, and the timers for the 10- and 25-man versions will always match.
    Patchwerk is still going to be "really mean" and "a check," especially given that Naxx is non-linear so guilds can choose to take on some other bosses first.
  • Ulduar will be the second tier of raiding in Wrath (with Naxxramas of course being the first).

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