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 Update from Wotlk Beta

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Jaka

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PostSubject: Update from Wotlk Beta   Tue Jul 29, 2008 8:50 pm

Heres some updates that i can gather from Wotlk:

* Flying Mount In Northrend

There are several high-level instances and zones in Northrend that require flying mounts to access them, however these mounts will not be allowed until level 77. At that point, players can complete a relatively easy quest chain to gain the Cold Weather Flying ability, which allows them to use those mounts again. Developers have stated that this restriction is being put into place because they do not want people to "skip over" content.

Here is the guide for it from MMO-Champion


* Ring to port to Dalaran, for 7600g...




* New Mount/Pet System

To help easy storage concerns in the new expansion, Blizzard is implementing an entirely new system in which all Vanity Pets and Mounts and learned like spells and stored in an interface much like that of a Hunter's pets. This interface is accessible off of the Character sheet.

From the official EU Beta Forums:

We’re pleased to announce a convenient upgrade to the way that mounts and vanity pets are handled in Wrath of the Lich King.

Players will be able to “learn” a mount or non-combat pet much like learning a spell, recipe, or new ability, and these creatures will then show up on a new Pet tab within the Character Info section of the interface. Players will be able to access and preview their learned mounts and vanity pets through this tab.

Once learned, the pet icon or mount icon will no longer appear in bag spaces or bank spaces. This inventory space will be made available once again for other adventuring needs. Pets can still be set to hotkeys by dragging them to the hotkey bar, much like any other spell or ability.




* A calendar System




* Profession Interface

The expansion will add the ability to shift-click and link your Professions from the general tab of your Spellbook into Trade/Guild/Etc chat panels.

When someone clicks on your link, a panel similar to the Crafting panel will open, showing all of the recipes that the linking player is able to craft, as well as the materials they require.

This will allow other players to browse a crafter's available patterns much more easily.

See the screenshot at right for a look at a linked crafting window, thanks to WoW Insider.




* BS is able to add socket to 1H Weapon

Socket One-Handed Weapon


* JC new gem cut

Gem Cut Table


* DK Flying Mount

See it on Spendrak's Post


From: WotlkWiki


Last edited by Jaka on Tue Jul 29, 2008 9:14 pm; edited 2 times in total
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Jaka

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PostSubject: Re: Update from Wotlk Beta   Tue Jul 29, 2008 9:07 pm

Update for arena lovers

Information and images from the WWI PvP Panel:

Blizzard has announced two new arena maps to be added in the expansion:

* Dalaran Sewers, located in Dalaran City in the Storm Peaks zone.
* Orgrimmar Arena, located in the Azerothian Orc capital of Orgrimmar.

Arena combat will continue to be endgame-only, meaning players will have to level all the way from 70 to 80 to begin fighting in new arena seasons. All arena rewards beyond the final pre-expansion season will be meant for level 80 characters.

These arenas will feature new gameplay mechanics, including:

* "Movable" objects. Structures and obstacles that provide changing line of sight (LOS) across the battlefield every few seconds. (For example: pillars might go up and down randomly, on a timer, etc.) These dynamic elements will make each arena feel different.
* Different styles of starting areas meant to prevent camping or exploiting.



Dalaran Sewers Arena

One of the planned new arenas is located in the Dalaran City sewers.

* The arena is fairly small and mounts won't be allowed here.
* The arena will make use of new variable environmental elements, mainly water:
o Each team will start in a pipe on one side of the map, as the match begins a column of water will "push" the teams out of their pipes to prevent camping.
o Water levels will rise and fall around the edges of the arena throughout the match.
o There is a pipe coming from the ceiling. Every once in a while a column of water will start dropping from this pipe, causing variable LOS issues.

Arena Layout:


Development Screenshots:




Orgrimmar Arena

The second planned new arena is located in the old-world Azerothian city of Orgrimmar, the Orc capital in Durotar.

In Warcraft lore, there has always been an Arena in the city. In game,there is also an arena area called the Valley of Heroes, but it has never been utilized for anything in the game before.

* The arena will make use of new variable environmental elements, including:
o Elevating pillars that move on set timers, creating variable LOS issues around which groups can plan new strategies. There will be wheels and gears on the side of the arena that will spin to alert groups that the pillars are about to move.
o Triggered objects that damage players. Example: as the pillars go down, a wall of spikes may come up. You can move across them, but you'll take some damage.
* The arena will make use of a new style of elevating starting area.
o Starting areas are extremely close together. Players start on elevators that rise out of the ground ten yards apart from each other.
o The elevators will be surrounded by spikes that will drop a couple of seconds after the elevator reaches the top, so you'll have only a couple of seconds to plan.
* The arena is a larger map. Mounts will be allowed inside.
* Developers have mentioned the possibility of cheering NPC spectators.

No testing has yet been done on this arena.

Arena Layout:


Development Screenshots:



From: MMO-Champion and WoW Insider
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Valdr
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PostSubject: Re: Update from Wotlk Beta   Tue Jul 29, 2008 10:08 pm

Kick, Pummel and Shield Bash are all off the GCD.
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Jaka

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PostSubject: Re: Update from Wotlk Beta   Wed Jul 30, 2008 5:44 pm

**New Flying Mount?**




**Token System**

New token system where is stores heroic badges, BG tokens and other tokens




**Upcoming Beta Class changes**

Quote from Blizzard staff
Death Knight
Blood
  • Will of the Necropolis now increases your expertise by 3/6/9 instead of 4/8/12
  • Blood Gorged now only affects melee damage

Frost
  • Improved Icy Touch now increase the damage of your Icy Touch by 10/20/30/40/50% and its damage against Frozen Targets by 20/40/60/80/100% (Old version : Reduces the cooldown of your Icy Touch spell by 1/2/3/4/5 sec and increases its critical strike damage bonus by 10/20/30/40/50%)
  • Nerves of Cold Steel has been moved from Tier 3 to Tier 2.
  • Annihilation has been moved from Tier 6 to Tier 3.
  • Aneurysm has been moved from Tier 8 to Tier 7.
  • Merciless Combat has been moved from Tier 8 to Tier 6.
  • New Talent - Blood of the North - Tier 8 (5 Points) - Whenever you use a Blood Strike there is a 20/40/60/80/100% chance that the Blood Rune will become a Death Rune when it activates
  • Frost Aura increases your Frost Resistance by 32/65 instead of 22/45.
  • Frost Strike training requirements have been removed. (Merciless Combat required before)

Unholy
  • Corpse Explosion base damage has been changed from 60 to 216.
  • Improved Corpse Explosion now casts a disease on enemy target that deals 36% of the explosion damage over 15 seconds instead of 9 seconds.
  • Unholy Aura increases your Shadow Resistance by 32/65 instead of 22/45.

Druid
Balance
  • Typhoon mana cost has been increased from 475 to 645 and the range changed from 20 to 24 Yards.
  • Force of Nature cooldown has been reduced from 3 to 2 minutes.
  • Starfall mana cost has been increased from 655 to 866. Range increased from 30 to 36 yards. Damage seems to be changed as well but it looks like the version displayed in the talent calculator isn't the first rank of the spell.

Feral
  • Faerie Fire range has been increased from 30 to 36 yards.
  • Primal Tenacity now increases your chance to resist Stun and Fear mechanics by 5/10/15% (Old version : Reduces the duration of Fear effects by 5/10/15% and reduces all damage taken while stunned by 5/10/15%)
  • Improved Mangle now reduces the cooldown of your Mangle (Bear) ability by 7% (instead of 0.5 sec) and reduces the energy cost of your Mangle (Cat) ability by 2.

Restoration
  • Flourish mana cost decreased from 585 to 450. Amount of healing decreased (Rank 1 now heals 672 HP instead of 1610).

Hunter
Survival
  • Hunting Party now gives your critical shots a 20/30/40/50/60% chance to restore 2% mana, 10 energy, 4 rage, or 10 runic power to all member of your party. (Old version : 20/40/60/80/100% chance)
  • Potent Venom now increases the amount of damage done to targets afflicted by your Wyvern or Serpent Sting by 1% regardless of the rank. (Old version : Increased the damage by 1% for each rank, up to 3%)

Mage
Arcane
  • Arcane Impact is now called Spell Impact and increases the critical strike chance of Arcane Explosion, Arcane Blast, Blast Wave, Fire Blast, Ice Lance, and Cone of Cold by 2/4/6% (Old version : Was only affecting Arcane Explosion / Arcane Blast)
  • New Talent - Student of the Mind (Tier 3) - Increases your total spirit by 4/8/12%
  • Arcane Potency now requires 1 Point in Presence of Mind instead of 5 points in Arcane Concentration
  • Potent Spirit has been removed
  • New Talent - Arcane Flows (Tier 8, requires 1 point in Arcane Power) - Reduces the cooldown of your Presence of Mind, Arcane Power, and Invisibility spells by 30 secs.
  • Netherwind Presence now increases your spell haste by 2/4/6% (Old version : Gives your Arcane Missiles, Arcane Barrage, Arcane Blast, Fireball, Frostbolt, and Forstfire Bolt spells a 1/2/3/4/5% chance to cause the next Arcane Blast, Fireball, Frostbolt or Frostfire Bolt to be instant.)

Frost
  • Arctic Reach doesn't influence Ice Lance anymore

Paladin
Holy
  • The amount of health point healed by Holy Shock has been increased by 66%. (eg. Rank 7 now heals for 2401-2599 instead of 1431-1549)
  • Infusion of Light now reduces the cast time of your next Holy Light spell by 1.3/2.5 secs instead of 1.25/2.5 secs.

Protection
  • Holy Shield will now give you 6 charges instead of 4.
  • Avenger's Shield mana cost reduced by 70%, damage has been reduced. (eg. Rank 3 now deals 494-602 damage for 780 mana instead of 705-861 for 1745 mana)
  • Guarded by the Light now reduces the mana cost of your Consecration, Holy Wrath and Avenger's Shield by 15/30% (Old version : Whenever your parry or dodge an attack you have a 10% chance to reduce the mana cost of your next Consecration, Holy Wrath, or Avenger's Shield spell by 25%/50%)

Retribution
  • Improved Blessing of Might now increases the attack power bonus of your Blessing of Might by 10/20/30/40/50% instead of 4/8/12/16/20%
  • Vindication now has a chance to reduce the target's attributes by 10/20% for 15 seconds. (Old version : 5/10% reduction)
  • Pursuit of Justice is now a 2 rank talents (was 3), reducing the change to be hit by spells by 1/2% and mounted movement speed by 9/15% (Old version : 1/2/3% hit and 5/10/15% mounted speed)

Rogue
Subtlety
  • Fixed a typo in Honor Amongst Thieves, now gives a 10/20/30% to gain a combo point when you or someone in your group critically hits with a damage, healing, or spell ability. (Was ... 100/200/300%)

Shaman
Elemental
  • Convection (Tier 1) is now a 3 points talent, reducing the mana cost of Shock, Lightning Bolt, Chain Lightning, Thunder and Lava Burst spells by 4%/8%/12% (Old version : 5 points and 2/4/6/8/10%)
  • Concussion doesn't affect Lava Burst and Thunderstorm anymore.
  • Storm Reach now also increases the radius of your Thunderstorm spell by 10% along with the range improvement on Lightning Bolt / Chain Lightning.
  • Elemental precision increases your chance to hit with Fire, Frost, and Nature spells by 2/4/6% and reduces the threat caused by these spells by 4/7/10% (Old version : 1/2/3% hit and 10/20/30% threat)
  • Astral Shift now has a 33/66/100% chance to shift into the Astral Plane reducing all damage taken by 30% (Old version : 100% chance to reduce all damage taken by 10%/20%/30%)
  • Thunderstorm range increased from 10 to 12 yards, damage increased from 595-679 to 640-729, knockback stays 20 yards.

Enhancement
  • Improved shields now increases the amount of Mana Shield orbs by 10% instead of 5%, improvements to Lightning Shield and Earth Shield stay the same.
  • Shamanistic Rage now gives your successful melee attacks a chance to regenerate mana equal to 15% of your attack power. (Old version : mana regeneration equal to 30% of your attack power)
  • Maelstrom Weapon now reduces the casting time of any spell by 4/8/12/16/20% when you critically hit with a melee weapon. (Old version : was only affecting Lightning Bolt, Chain Lightning, and Lava Burst)
  • Feral Spirit now lasts 45 seconds instead of 30 seconds.

Restoration
  • Nature's Guardian cooldown has been changed from 8 to 5 seconds.
  • Spirit Link now also breaks if a shared damage would reduce a target's health below 20%.

Warrior
Arms
  • Bloodletting has been renamed to Improved Rend once again and doesn't increase the amount of damage caused by Bloodbath anymore.
  • Fixed a typo in Second Wind, Stun or Immobilize effects generate 10/20 rage. (Old version ... 100/200 ^^)

Protection
  • Shield Specialization now gives you a chance to generate 1 rage when a block occurs. (Old version : 2 Rage)

Warlock
Affliction
  • Fel Concentration now gives 14/28/42/56/70% chance to avoid interruption while casting Unstable Affliction and Haunt along with the 14/28/42/56/70% chance to avoid interruption on Drain Life / Drain Mana / Drain Soul.
  • Improved Felhunter now makes your Felhunter gains mana equal to 50/100% of the damage done by its Shadow Bite ability and increases the effect of your Felhunter's Fel Intelligence by 1/2%. (Old Version : Your Felhunter gains mana equal to 33% of the damage done by its Shadow Bite ability and reduces the cooldown of your Felhunter's Expel Magic by 10 sec.)
  • Eradication now gives 4/7/10% chance to increase your spell casting speed by 20% for 12 sec when your Corruption ticks. (Old version : 5/10/15% chance to increase your spell casting speed by 20%)
  • Haunt casting time has been increased from 1.5 sec to 2 seconds.

Demonology
  • Demonic Embrace now increases your total stamina by 2/4/6/8/10%. (Old version : Increases your total stamina by 3% of your spirit)
  • Soul Link (Tier 3) is not required for Unholy Power anymore.
  • Master Demonologist (Tier 6) is no longer required to take Demonic Empowerment (Tier 7)
  • Demonic Sacrifice has been changed
            Imp: Increases your Fire damage by 10%.
            Voidwalker: Restores 2% of total health every 4 sec.
            Succubus: Increases your Shadow damage by 10%
            Felhunter: Restores 3% of total mana every 4 sec.
            Felguard: Increases your Shadow and Fire damage by 10% and restores 2% of total mana every 4 sec.
  • Demonic Empowerment has been changed
            Imp: Increases the Imp's spell critical strike chance by 20%
            Voidwalker: Increases the Voidwalker's health by 20% and its threat generated from spells and attacks by 20%
            Succubus: Instantly vanishes, causing the Succubus to go into an improved Invisibility state. The vanish effect removes all stuns, snares and movement impairing effects from the Succubus
            Felhunter: Dispels all magical effects from the Felhunter
            Felguard: Increases the Felguard's attack speed by 20% and breaks all stun, snare, and movement impairing effects and makes your Felguard immune to them.

Destruction
  • Aftermath (Tier 2) changed to 2%/4% chance to daze the target for 5 sec. (Previously 5/10% for 5 sec)
  • Chaos Bolt (Tier 11) changed to an 8 sec cooldown. (Previously 12 secs)
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PostSubject: Re: Update from Wotlk Beta   Wed Jul 30, 2008 6:09 pm

Talent Changes and Glyph Preview

read here
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