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 More changes to racials

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Gallowyn
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Gallowyn


Posts : 1296
Join date : 2008-04-13

More changes to racials Empty
PostSubject: More changes to racials   More changes to racials EmptyFri Sep 12, 2008 6:04 pm

http://blue.mmo-champion.com/1/9679913698-the-fall-of-humanity-and-other-racials.html

Quote :
The next build will feature three significant changes to racials.

The Fall of Humanity:
Removed

A new Human racial will be tested in its place.

Every Man for Himself:
Removes all movement impairing effects and all effects which cause loss of control of your character.

This effect shares a cooldown with other similar effects, such as the PvP trinket.

This essentially means that you gain flexibility regarding what to do with your second trinket slot.

Shadowmeld:
"Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Any threat is restored versus enemies still in combat upon cancellation of this effect."

It has a cooldown of 3 minutes, and it can be used in combat. In PvP it will force enemies targeting you to detarget you. It will cause any mobs currently on you to de-aggro, but it does not take you out of combat unless you are the last one on the hate list of any mobs that you were engaged with.

This effect is very similar to what was previously "The Fall of Humanity".

It should be noted that the 5 extra points of passive stealth value is still there, however it isn't written in the shadowmeld tooltip. It is now just its own passive effect called "Elusiveness".

Compared to the new Human and NE racials, Escape Artist and WotF are sad pandas ...
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