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 Our long nightmare is coming to an end! 3.3 on PTR

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Spendrak
Orthedos
Valdr
shironeko
Triggers
Naushan
Shiftstorm
Rhodie
Symitri
Gallowyn
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Gallowyn
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Gallowyn


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PostSubject: Our long nightmare is coming to an end! 3.3 on PTR   Our long nightmare is coming to an end! 3.3 on PTR EmptyFri Oct 02, 2009 9:08 am

http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html

Quote :
World of Warcraft PTR Patch 3.3.0

General

-Icecrown Citadel
- The Forge of Souls, the first wing of the 5-player dungeon, is currently available for testing.
- Additional Icecrown Citadel dungeon and raid content will be made available in future test builds.
- Dazed: Creatures attacking a player from behind can no longer cause players level 1-5 to be dazed, and have a reduced chance to cause players level 6-10 to be dazed.
- Copied Test Realm characters will no longer be copied with their achievement history in order to better facilitate the character copy process.

Classes: General

- Default Equipment: Starting weapons are now more uniform. Rogues now start with a pair of daggers equipped. All other classes except shamans start with a 2-handed weapon equipped and the required skill already known. Shamans start with a 1-handed weapon and a shield, as they benefit more from the shield than they would from a 2-handed weapon.
- Glancing Blows: The mage, warlock, and priest classes no longer have an increased chance for their melee attacks to be glancing blows; and the damage penalty due to their glancing blows is the same as for other classes.
- Health and Mana Regeneration: These regeneration rates have been increased by up to 200% for low level characters. As a player's level increases, the regeneration rates gradually reduce, returning to normal rates at level 15.
- Spell Mana Costs: These costs have been reduced for almost all lower level spell ranks. In general, if a spell decreased in cost with a higher level rank in patch 3.2.0, that spell now has the decreased cost at all ranks. In addition, spells learned before level 20 with reduced cast times and/or durations have even further reduced mana costs, proportionate to their reduction in cast time or damage.

Races: General

- Racial Attribute Bonuses: These bonuses have been recalibrated to even out the amount of starting health on the various races. All races start with a standardized level of stamina, except for orcs, dwarves, and tauren who now start with 1 extra point of stamina. For each class, bonuses and penalties to all attributes have been adjusted so that each race has an equal attribute total.

Death Knights

- Rune of the Stoneskin Gargoyle: There is now a 1-handed version of this rune in addition to the current 2-handed rune.
Talents
- Unholy
- Night of the Dead: Now reduces the damage your pet takes from area-of-effect damage by 45/90%, but no longer applies to area-of-effect damage caused by other players.

Druids

- Pets
- Avoidance (passive): Now reduces the damage your pets take from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.

Hunters

- Misdirection: Redesigned. Instead of having finite charges, it now begins a 4-second timer when the hunter using Misdirection performs a threat-generating attack, during which all threat generated by the hunter goes to the friendly target. In addition, multiple hunters can now misdirect threat to the same friendly target simultaneously.
- Talents
- Beast Mastery
- Intimidation: If the hunter's pet is in melee range of its target, the stun from Intimidation will now be applied immediately instead of on the pet's next swing or attack.
- Pets
- Avoidance: Now reduces the damage your pet takes from area-of-effect damage by 30/60/90%, but no longer applies to area-of-effect damage caused by other players.

Mages

- Talents
- Arcane
- Arcane Empowerment: This talent now also grants 1/2/3% increased damage done by the mage's party or raid for 10 seconds after the mage gets a critical strike with Arcane Explosion, Arcane Missiles, Arcane Barrage, or Arcane Blast. This effect is exclusive with Ferocious Inspiration and Sanctified Retribution.
- Pets
- Avoidance (passive): Now reduces the damage your pets take from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.

Priests

- Pet
- Avoidance (passive): Now reduces the damage your pet takes from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.

Rogues

- Dual Wield: Rogues now know this ability upon logging into the game at level 1.
- Stealth: This ability no longer has multiple ranks. While active, the single rank of this ability (available at level 1) allows rogues to move at 70% movement speed.
- Vanish: For the first second after this ability is used, neither Vanish nor Stealth can be broken by taking damage or being the victim of a hostile spell or ability.

Shamans

- Fire Nova Totem: This totem has been replaced with a new spell, Fire Nova, which is available at the same ranks as the old Fire Nova Totem. Existing characters will automatically learn this new spell in place of the totem. With a Fire Totem active, shamans will be able to use Fire Nova (fire magic) to emit the same area-of-effect damage as the old Fire Nova Totem from the active Fire Totem, not consuming the totem in the process. Fire Nova will activate a 1.5-second global cooldown when used and has a 10-second spell cooldown. The caster must be within 30 yards of the totem to use this ability, but does not need to be within line of sight of the totem.
- Talents
- Elemental Combat
- Improved Fire Nova Totem: Renamed Improved Fire Nova. This talent now provides an additional 10/20% damage to the spell and reduces the cooldown by 2/4 seconds.

Warlocks

- Pets
- Avoidance (passive): Now reduces the damage your pets take from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.
- Summon Imp: This ability is now available from the trainer for level 1 warlocks and no longer requires a quest to learn.

Warriors

- Victory Rush: This ability is now trainable at level 6.
- Talents
- Protection
- Damage Shield: This ability will no longer trigger any chance-on-hit effects from the warrior or the opponent it damages.

User Interface

- Quest Tracking Feature
- This system is currently under development and is not fully functional.
- Looking For Group System
- This feature is undergoing several improvements and is not available for testing at this time.
- For additional notes on Lua and XML changes please visit the UI & Macros forum.

Graphics

- A new feature has been added to the D3D graphics engine to improve texture management (particularly for Windows XP users). This is currently enabled by default on the public test realms. For more information please visit our Test Realm forum.

Professions

- Enchanting
- Black Magic: This enchantment now sometimes increases haste rating for the caster rather than inflicting the caster's target with a damage-over-time effect. It is also now triggered by landing any harmful spell rather than inflicting damage with a spell.

Items

- Glyphs
- Death Knights
- Glyph of Icy Touch: Instead of granting additional runic power, this glyph now causes Frost Fever to deal 20% additional damage.
- Shamans
- Glyph of Fire Nova Totem: Renamed Glyph of Fire Nova. This glyph now reduces the cooldown of Fire Nova by 3 seconds.

Bug Fixes

- Druids
- Rejuvenation: Rank 15 of this spell was providing a 15-second duration. It has been correctly reduced to 12 seconds.
- Mages
- Flame Strike: Some ranks of this spell had an incorrect cast time of 3 seconds. All ranks now share a 2-second cast time.
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Symitri

Symitri


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PostSubject: Re: Our long nightmare is coming to an end! 3.3 on PTR   Our long nightmare is coming to an end! 3.3 on PTR EmptyFri Oct 02, 2009 9:37 am

It's only just beginning.

GO GO RE-USING MODELS EVEN FOR THE MAIN INSTANCE OF THE EXPANSION.
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Rhodie




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PostSubject: Re: Our long nightmare is coming to an end! 3.3 on PTR   Our long nightmare is coming to an end! 3.3 on PTR EmptyFri Oct 02, 2009 12:32 pm

THIS IS IT!
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Shiftstorm
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Shiftstorm


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PostSubject: Re: Our long nightmare is coming to an end! 3.3 on PTR   Our long nightmare is coming to an end! 3.3 on PTR EmptyFri Oct 02, 2009 3:48 pm

First off .. This has to be fake... Cause shift sees no r0g nerfs, nor Druid buffs.....


Lol. Anyways, I can see this being on the PTR till December probably. But I do plan on copying shift over to test some stuff out. If anyone else plans on it let me know. Perhaps we can group on on some offdays
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Naushan
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Naushan


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PostSubject: Re: Our long nightmare is coming to an end! 3.3 on PTR   Our long nightmare is coming to an end! 3.3 on PTR EmptyFri Oct 02, 2009 6:30 pm

Only thing I can do is stare at the shift's kitty chewing corn. hmmmmmmmmmmmmmm
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http://www.wowarmory.com/character-sheet.xml?r=Nagrand&n=Naushan
Gallowyn
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Gallowyn


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PostSubject: Re: Our long nightmare is coming to an end! 3.3 on PTR   Our long nightmare is coming to an end! 3.3 on PTR EmptyFri Oct 02, 2009 6:36 pm

Hey Naushan ... TROLL TOTEMS!

Our long nightmare is coming to an end! 3.3 on PTR Totemstroll
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Symitri

Symitri


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PostSubject: Re: Our long nightmare is coming to an end! 3.3 on PTR   Our long nightmare is coming to an end! 3.3 on PTR EmptyFri Oct 02, 2009 7:29 pm

I would be more impressed with real midget troll totems with fire bursting out of their crotch and ass.
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Triggers

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PostSubject: Re: Our long nightmare is coming to an end! 3.3 on PTR   Our long nightmare is coming to an end! 3.3 on PTR EmptySat Oct 03, 2009 9:54 pm

If seiz or shiro hasn't seen this yet, they should! If they are going to allow MD to stack on a single target and change it from the # of shots to set amount time, that's just going to be retarded aggro for the tank!
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shironeko

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PostSubject: Re: Our long nightmare is coming to an end! 3.3 on PTR   Our long nightmare is coming to an end! 3.3 on PTR EmptySat Oct 03, 2009 10:54 pm

WE NEED THE AGGRO BUFF! They've screwed our block & they've nerfed RF!
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Valdr
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Valdr


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PostSubject: Re: Our long nightmare is coming to an end! 3.3 on PTR   Our long nightmare is coming to an end! 3.3 on PTR EmptyMon Oct 05, 2009 4:43 am

Woah... MD is now face-roll. But who needs MD when you gots D&D!!
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shironeko

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PostSubject: Re: Our long nightmare is coming to an end! 3.3 on PTR   Our long nightmare is coming to an end! 3.3 on PTR EmptyMon Oct 05, 2009 9:38 am

Valdr, they haven't given pallies D&D yet... So...

PALLIES NEED BUFFS! & FREE BERSERKING ENCHANTS!
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Orthedos




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PostSubject: Re: Our long nightmare is coming to an end! 3.3 on PTR   Our long nightmare is coming to an end! 3.3 on PTR EmptyMon Oct 05, 2009 11:17 am

Don't nerf our T9 set, they nerfed T8 1 week after I got them, now I am still crippled Sad
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Naushan
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Naushan


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PostSubject: Re: Our long nightmare is coming to an end! 3.3 on PTR   Our long nightmare is coming to an end! 3.3 on PTR EmptyMon Oct 05, 2009 4:08 pm

Gallowyn wrote:
Hey Naushan ... TROLL TOTEMS!

Our long nightmare is coming to an end! 3.3 on PTR Totemstroll

Whoah, these looked wicked. I feel a sudden urge to reach for my credit card to continue my sub! o.O

Just kidding.
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http://www.wowarmory.com/character-sheet.xml?r=Nagrand&n=Naushan
Spendrak
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PostSubject: Re: Our long nightmare is coming to an end! 3.3 on PTR   Our long nightmare is coming to an end! 3.3 on PTR EmptyTue Oct 06, 2009 11:32 pm

Quote :
- Summon Imp: This ability is now available from the trainer for level 1 warlocks and no longer requires a quest to learn.

dumb and dumber
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imzra
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PostSubject: Re: Our long nightmare is coming to an end! 3.3 on PTR   Our long nightmare is coming to an end! 3.3 on PTR EmptyWed Oct 07, 2009 12:53 am

PALLIES NEED MACHINE GUNS!!
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Shiftstorm
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PostSubject: Re: Our long nightmare is coming to an end! 3.3 on PTR   Our long nightmare is coming to an end! 3.3 on PTR EmptyWed Oct 07, 2009 11:42 am

Well, after playing a bit on the PTR so far, even just for the 5mans, all I can say is

"I CANT WAIT FOR THIS, MAKE ME SO HAPPY !!!!"




Our long nightmare is coming to an end! 3.3 on PTR 1226299643545
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Kaziopoeia

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PostSubject: Re: Our long nightmare is coming to an end! 3.3 on PTR   Our long nightmare is coming to an end! 3.3 on PTR EmptyThu Oct 08, 2009 3:10 pm

SHIIIIIIT.... proof of demise and that constructs quest achievement is now a feat of strength.

I need to clear up the last quests before they get shut down
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Kaziopoeia

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PostSubject: Re: Our long nightmare is coming to an end! 3.3 on PTR   Our long nightmare is coming to an end! 3.3 on PTR EmptyFri Oct 09, 2009 3:51 pm

I'm just trying to have a guess at release date.

If you look at 3.1.0 it was on the PTR on the 24th Feb, and released 7 weeks later.
3.2.0 was a mini release on 4th Aug having spent 6 weeks on the PTR.

even if you say they've nailed it to 6 weeks I suspect we're looking at 12th November release, gut feel is that it'll be the following tuesday (17th)
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Symitri

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PostSubject: Re: Our long nightmare is coming to an end! 3.3 on PTR   Our long nightmare is coming to an end! 3.3 on PTR EmptyFri Oct 09, 2009 4:25 pm

It'd be more or less consistent. Once something hits the PTR, most stay up for a maximum of 2 months, but usually hover somewhere a week or so after 1 month.

The question is whether its the last content patch of WOTLK or whether there'll be a "sunwell" attached which isn't directly related to the main villain.

If not, then Cataclysm will have to either suddenly be sped up in development to come out a maximum of 3 months after Icecrown is released, as beyond that people's dissatisfaction with old content becomes a risk. Somehow I doubt it.
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Gallowyn
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PostSubject: Re: Our long nightmare is coming to an end! 3.3 on PTR   Our long nightmare is coming to an end! 3.3 on PTR EmptyFri Oct 09, 2009 6:40 pm

It's obvious: we haven't had our troll instance yet.
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Symitri

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PostSubject: Re: Our long nightmare is coming to an end! 3.3 on PTR   Our long nightmare is coming to an end! 3.3 on PTR EmptyFri Oct 09, 2009 7:31 pm

TOTALLY WHY THERE ARE NOW TROLL SPECIFIC TOTEMS RIGHT

THE LAST BOSS IS LIKE A TROLL SHAMAN

AND HE WILL YELL OUT "FROST SHOCK!!!!!!!!!!!!" as he casts it on a random raid member, instant KO-ing them. And then he'll be carrying an Unstoppable Force and an The Immovable Object and Windfurying the tank for EPIC damage.

And occasionally he'll cast Beserking for the lolz.

ALL THE WHILE, he will be regenerating an awesome 5hp per minute.

YOU DO NOT FUCK WITH TROLLS.
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Rhodie




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PostSubject: Re: Our long nightmare is coming to an end! 3.3 on PTR   Our long nightmare is coming to an end! 3.3 on PTR EmptyFri Oct 09, 2009 9:38 pm

O RLY?
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Xiphias

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PostSubject: Re: Our long nightmare is coming to an end! 3.3 on PTR   Our long nightmare is coming to an end! 3.3 on PTR EmptySun Oct 11, 2009 5:32 am

Symitri wrote:
regenerating an awesome 5hp per minute.

WHY IS THERE NOTHING I CAN DO ABOUT IT?!
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Talulah

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PostSubject: Re: Our long nightmare is coming to an end! 3.3 on PTR   Our long nightmare is coming to an end! 3.3 on PTR EmptyWed Oct 21, 2009 2:37 pm

Just reading this makes me want to come back to Wow. Not because of the Updates. Just to chat and raid with you guys again.
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shironeko

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PostSubject: Re: Our long nightmare is coming to an end! 3.3 on PTR   Our long nightmare is coming to an end! 3.3 on PTR EmptyWed Oct 21, 2009 3:47 pm

Talulah wrote:
Just reading this makes me want to come back to Wow. Not because of the Updates. Just to chat and raid with you guys again.

WTB enh. shammy who plays while wife watches jap variety shows on TV!
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