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 WAR beta review

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NetherFury
Bllue
Gallowyn
Neonate
imzra
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Spendrak
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Bllue
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Bllue


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PostSubject: Re: WAR beta review   WAR beta review - Page 3 EmptyWed Aug 27, 2008 5:09 pm

i think i'll play ranged dps after doing melee dps in aoc.
the following is listed in the wiki.

Ranged Careers
Order of the Griffon: Bright Wizard
Raven Host: Magus
Oathbearers: Engineer
Bloody Sun Boyz: Squig Herder
Shining Guard: Shadow Warrior
House Uthorin: Sorcerer

sorcerer good or not?

i can do healing too. (i will massage u to life when u are dying)

Support Careers
Order of the Griffon: Warrior Priest
Raven Host: Zealot
Oathbearers: Runepriest
Bloody Sun Boyz: Shaman
Shining Guard: Archmage
House Uthorin: Disciple of Khaine

archmage?
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Neonate

Neonate


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PostSubject: Re: WAR beta review   WAR beta review - Page 3 EmptyWed Aug 27, 2008 5:51 pm

Bllue wrote:
i think i'll play ranged dps after doing melee dps in aoc.
the following is listed in the wiki.

Ranged Careers
Order of the Griffon: Bright Wizard
Raven Host: Magus
Oathbearers: Engineer
Bloody Sun Boyz: Squig Herder
Shining Guard: Shadow Warrior
House Uthorin: Sorcerer

sorcerer good or not?

i can do healing too. (i will massage u to life when u are dying)

Support Careers
Order of the Griffon: Warrior Priest
Raven Host: Zealot
Oathbearers: Runepriest
Bloody Sun Boyz: Shaman
Shining Guard: Archmage
House Uthorin: Disciple of Khaine

archmage?

There is a write-up on Sorcerer some where...oh wait here it is

Wall-of-text but good read on Archmage.

Pop by Warhammer Alliance some time. Since Mythic is not hosting an Official forum, this is your best beg for information/questions.
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Bllue
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Bllue


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PostSubject: Re: WAR beta review   WAR beta review - Page 3 EmptyWed Aug 27, 2008 6:12 pm

Thanks neonate - u are a war encyclopedia bounce

sorcerer sounds fun. i think i choose this. Very Happy

Quote :
Previously, the dark magic(DM) would disappear after a backlash. This is NOT the case now. You can backlash multiple times in a row until you let your DM meter go down. The backlash damage sits at around 275 until full DM at which point it goes up to around 650 backlash damage. To put in perspective, at level 33, my sorceress has 4300 life. You are literally losing 15% of your life every time you backlash at full DM. You can actively expel the DM by casting a spell called Dhar Wind. The spell has a 1s cast time and the more DM you have, the more damage it does. At 91-100 DM, it does about 316 damage at level 33.

There is another price to the high damage: utility. The sorc has one 5s snare that has a 2s cast and a curse prerequisite, a 30 foot AoE root that has a 50% chance to break on any damage for up to 5 seconds, an action point drain, a silence, and a disarm. This seems like a lot, but we go down very easily despite these tools. This is also in stark contrast to most classes that have AoE knockbacks, snares, and stuns.

reminds me of playing black cards in magic the gathering. yum.
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NetherFury

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PostSubject: Re: WAR beta review   WAR beta review - Page 3 EmptyThu Aug 28, 2008 9:19 pm

Had some discussion on WAR with Gallowyn today, though not concrete.
We will definitely roll on oceanic server for less lag and more players on our playtime.
(prays for < 300ms latency)

The cast on Chaos side:

1) Tank/Melee DPS - Chaos Chosen - Netherfury
2) AOE/Melee DPS - Disciple of Khaine - Gallowyn
3) Range DPS - Sorceror - Bllue
4) Tank/Melee DPS - Black Orc - spendrak if he plays

^^
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Neonate

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PostSubject: Re: WAR beta review   WAR beta review - Page 3 EmptyFri Aug 29, 2008 12:32 am

NetherFury wrote:
Had some discussion on WAR with Gallowyn today, though not concrete.
We will definitely roll on oceanic server for less lag and more players on our playtime.
(prays for < 300ms latency)

The cast on Chaos side:

1) Tank/Melee DPS - Chaos Chosen - Netherfury
2) AOE/Melee DPS - Disciple of Khaine - Gallowyn
3) Range DPS - Sorceror - Bllue
4) Tank/Melee DPS - Black Orc - spendrak if he plays

^^

woot! I can either do a Squig Herder or Witch Elf. Provided if you guys want to play together. Razz
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imzra
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PostSubject: Re: WAR beta review   WAR beta review - Page 3 EmptyFri Aug 29, 2008 1:30 am

no one wanna play empire?

witch hunter man !!

dunt need no tank nor healer

just pew pew

anyway i guess ill be on an oceanic server too
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NetherFury

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PostSubject: Re: WAR beta review   WAR beta review - Page 3 EmptyFri Aug 29, 2008 12:32 pm

Stef, We can always play together Smile

However I am pretty sure you will quickly out level the most of us coz you got more time to play~ hehe~

duh must strike lottery.... then can everyday play!

Imzra, if got more time. probably I will want to try out the white lion on order side.

But cannot roll order and chaos on same server.
So must communicate properly which side on which server ^^
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Salji

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PostSubject: Re: WAR beta review   WAR beta review - Page 3 EmptyFri Aug 29, 2008 2:21 pm

Squig Herder.. nyum2
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Neonate

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PostSubject: Re: WAR beta review   WAR beta review - Page 3 EmptyFri Aug 29, 2008 3:03 pm

NetherFury wrote:
Stef, We can always play together Smile

However I am pretty sure you will quickly out level the most of us coz you got more time to play~ hehe~

duh must strike lottery.... then can everyday play!

Imzra, if got more time. probably I will want to try out the white lion on order side.

But cannot roll order and chaos on same server.
So must communicate properly which side on which server ^^

haha..WAR is going take some time to level. You have essentially 120 levels. Rank (level) 40 + Renown (PVP) 80.

Anyways, you can count me in, I will probably roll both Order and Destruction. Just cannot do it on the same server. Shadow Warrior seems fun (during Preview Weekend).
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NetherFury

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PostSubject: Re: WAR beta review   WAR beta review - Page 3 EmptyFri Aug 29, 2008 3:29 pm

I will probably stick to melee classes for a while lol.
Level too many range classes in wow hehe. Time for a change.

So we roll on core-rule set server?
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Neonate

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PostSubject: Re: WAR beta review   WAR beta review - Page 3 EmptyFri Aug 29, 2008 3:35 pm

NetherFury wrote:
I will probably stick to melee classes for a while lol.
Level too many range classes in wow hehe. Time for a change.

So we roll on core-rule set server?

Core initially. Open (if they ever have it for launch) when I get used to the game/class Razz


Last edited by Neonate on Fri Aug 29, 2008 5:40 pm; edited 1 time in total
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Neonate

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PostSubject: Re: WAR beta review   WAR beta review - Page 3 EmptyFri Aug 29, 2008 3:45 pm

Have patience/time? Here is a LONG article + some new screenies.
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Bllue
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PostSubject: Re: WAR beta review   WAR beta review - Page 3 EmptySun Aug 31, 2008 10:07 pm

i just did a pre-order today Smile
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Bllue
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PostSubject: Re: WAR beta review   WAR beta review - Page 3 EmptySun Aug 31, 2008 10:14 pm

860K signed up for beta so far. not bad.
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NetherFury

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PostSubject: Re: WAR beta review   WAR beta review - Page 3 EmptySun Aug 31, 2008 11:32 pm

KY and I both ordered the CE already.

I am downloading the beta. 10Gb....... zzzz 10% done now.
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Bllue
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PostSubject: Re: WAR beta review   WAR beta review - Page 3 EmptyMon Sep 01, 2008 1:33 am

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Neonate

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PostSubject: Re: WAR beta review   WAR beta review - Page 3 EmptyMon Sep 01, 2008 5:30 am

NetherFury wrote:
KY and I both ordered the CE already.

I am downloading the beta. 10Gb....... zzzz 10% done now.

I am assuming you are downloading it here?
Fileplanet should be faster. When I first downloaded my Beta Client it was through Torrent. Took me about 2 days to finish lol!

Anyways, goodluck with the download. See you on the 7th September (7th night or 8th SGT) for Open Beta!!
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Gallowyn
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PostSubject: Re: WAR beta review   WAR beta review - Page 3 EmptyMon Sep 01, 2008 9:39 am

My download from fileplanet keeps stopping at 12%. Not sure why.
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Bllue
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PostSubject: Re: WAR beta review   WAR beta review - Page 3 EmptyMon Sep 01, 2008 10:01 am

i started downloading after reading eddie's post.

seems to be ok this morning when i checked. at about 60%. should be done by the time i reach home.

hope i can play in china with the crappy connection..

then i can do a war beta review instead of reading other people's reviews Very Happy


Last edited by Bllue on Mon Sep 01, 2008 10:37 am; edited 1 time in total
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PostSubject: Re: WAR beta review   WAR beta review - Page 3 EmptyMon Sep 01, 2008 10:32 am

Old article but still interesting information on Public Quests

--------------------------------------------------------------

The Public Quest system
Tags: in Warhammer Online Community Site Site Pages
Posted October 8th, 2007 by Brokain
Warhammer Online's Public Quest System
We need to do what?! Us and what army? Oh... that army.

By Brock "Brokain" Ferguson

Waiting around or hunting down enough people to do a massive raid quest with is never fun. Having to bail out of the raid before completion is even worse (any gamer with kids has had this happen before). The former is time consuming and the latter is just plain annoying to both you and the group you're attached to. Wouldn't it be nice to be able to join a large quest without a set time for being there or if you did have to bail out early, still be able to get in on the rewards? Well fellow gamers, never fear because EA Mythic has heard your cries for help and they have come bearing tidings of joy in the form of a unique quest system called Public Quests.

Public Quests are area based quests that you trigger by crossing over into an area where a Public Quest is taking place. Unlike most quests, it's not initiated by speaking with a specific NPC or finding/ looting a random item that has a quest attached to it. As you move into this zone a message flashes onto your screen. The message informs you that a Public Quest is taking place and what you would need to do to be a part of this quest. These quests have huge goals that would be daunting for even an average group to accomplish in the time frame provided. This is where the word "Public" comes into play. The quests are geared for everyone of the same army in that zone to participate in. So, as an example you may have a quest to kill 500 or so Squigs in a 5-10min period of time. Impossible for a few people, but very possible for a multitude of people involved.


Public Quests will take you to different zones in each chapter
Public Quests, much like the other quests in Warhammer, are broken up into chapters. However, there are no one shot Public Quests. You start off in one area and when you're finished with the quest there, you move on into the next area. Each chapter of the quest moving a storyline forward until it usually culminates in a battle with a final boss type monster.

One of the best things about Public Quests is that you can walk in on one at any time during the quest and still get involved. So even if the quest has been going on for 30min, you can just show up and start doing whatever it is that you're needed to do. No having to wait for the quest cycle to start over. No planning your schedule around the starting time of the quest. You just walk in and *BAM*, you're involved in the quest from that point on.

Another aspect that I particularly like about the Public Quests is how it rewards for all levels of participation. Let's say you walk in on a Public Quest. It sounds like a lot of fun so you join in. Fifteen minutes into the quest, you friend calls and tells you that the band Lamb of God is playing a special one night showing at his house and afterwards you get to hang out with the band !( Ok, ok... so for a more realistic scenario replace "Lamb of God" with "Your kid(s)", "Playing a special one night showing" with "screaming in their rooms when they should be asleep", and "You get to hang with the band" with "Hanging out in front of the kid's room making sure they quit getting their butts outta bed and GO TO SLEEP!!"). Normally you'd have to abandon the quest and pick it up another time in order to finish but with Public Quests you're rewarded for any amount of participation in the form of influence, even if you can't stick around to finish it up. How awesome is that? However this totally destroys the age old "but honey, I'm already involved and people are counting on me to be here. I can't let them down" excuse you normally use to get out of visiting your mother in law on the weekends.


You may have to fight and end boss at the finale of the quest
Public Quests are great as they offer multiple levels of rewards. I just heard the $$ signs light up in everyone's eyes, so let me explain how this works. There's three different types of rewards. The first is experience, but this is pretty much standard in all MMOG's so that's nothing new. The second type of reward is influence. Each chapter has an NPC that acts as the hub for that Public Quest. As you progress through the quest you'll be gaining influence with that NPC hub for your participation in that chapter. At the end of the quest, you can use your influence gained to get rewards from the NPC hub. Obviously, the more influence you have, the better your rewards will be for that chapter. Since there are multiple chapters in a Public Quest, you'll have the opportunity to get multiple rewards. The last type of reward is Contribution. If you manage to stay all the way to the final completion of the public quest, you'll get an additional reward. What you get will be based on your level of contribution during the entire quest. So it won't have anything to do with how long you were in the quest, but how much you actually did during the quest. This is great because it keeps people from trying to cheat the system by being in a group but letting the one or two strongest people in that group do all the work while they just stand around.

Worried that there may not be many Public Quests to participate in? Well, dry those tears Sally Sobsalot because EA Mythic has already stated that there are roughly 300 Public Quests to participate in, meaning that you could possibly just make an entire career out of doing Public Quests alone! What's even better is that they won't all be overland. They've placed some of the Public Quests in dungeons as well for all you dungeon crawlers out there.

Public Quests. Bringing together the Forces of Order or the Forces of Destruction, for a better tomorrow through unrelenting havoc. Just the way the Warhammer-philes like it. Thanks EA Mythic.
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Bllue
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PostSubject: Re: WAR beta review   WAR beta review - Page 3 EmptyMon Sep 01, 2008 10:47 am

WAR Career Popularity Data (Charts and Graphs)

Posted August 27th, 2008 by Medeor

Numbers never lie, people do.

The Greenskin has posted some fancy charts and graphs depicting the current popularity of the WAR careers. Granted the sample size is minuscule compared to when WAR goes live, but if the numbers are to be believed, the population spread is pretty uniform. Around half (47%) of the players are Order and half (53%) Chaos (roughly the same ratio of males to females in the U.S. do you think there is a correlation?). That is like flipping a coin, but what about the classes, that is where the rubber meets the road. The current career poll shows a nice mix of all careers being played with just a couple standing out like the Goblin Shaman and Black Orcs on the high side and the Chaos Magus, High Elf White Lion and Dark Elf Witch bringing up the rear. With this many careers to choose from there is never going to be a flat line showing complete distribution. Among the realms there is nice blend from Empire at the bottom of the rung and Chaos topping the chart.

The graphs I found most interesting are at the bottom of the list, and they depict the spread of careers per role (i.e. ranged dps, healing, etc.). The graphs show a nice distribution tending to indicate that there are several different careers that can fill the typical roles needed in a party. This is good news if it holds true because players will have a multitude of career options yet be viable in groups. Check out how the Dwarf Engineer did in the results and read up on how you can be prepared to play one.

Read the rest of the data and conclusions from the author at The Greenskin. Since I have so little Warhammer background, I was hoping for some insight that would really make one race/class combo standout so I could get a leg up on you all! No such luck. Based on that theory though, I should choose a Black Orc. Does this new information sway your vote of how and what race and career you were/are going to chose? Weigh in on the forums and let us know which way you are going or if you think the numbers are really just plain wrong.
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PostSubject: Re: WAR beta review   WAR beta review - Page 3 EmptyMon Sep 01, 2008 12:06 pm

Gd interview and information

Exclusive Video Interview with WAR's Jeff Hickman

Armor sets, auctionhouses, and much more!
If Paul Barnett is the creative powerhouse behind Warhammer Online, Executive Producer Jeff Hickman is the stats and figures guy making sure everything comes together to produce a fun game experience for all players. Ten Ton Hammer's Tony Jones quizzes the WAR mastermind on a few of the less-talked about features as we head into the later stages of beta, such as itemization, what exactly a "bounty hunter" armor set is, and when we'll see player economy staples like an auctionhouse.

http://www.tentonhammer.com/node/42966

another solid vid.

http://www.tentonhammer.com/node/42862


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Bllue
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PostSubject: Re: WAR beta review   WAR beta review - Page 3 EmptyMon Sep 01, 2008 12:26 pm

http://www.tentonhammer.com/node/40858

Empire Public Quests

One of the most exciting features in Warhammer Online: Age of Reckoning is the Public Quest system. Public Quests are area based quests that you trigger by crossing over into an area where a PQ is taking place. Unlike most quests, it's not initiated by speaking with a specific NPC or finding/ looting a random item. As you move into this zone a message flashes onto your screen, informing you that a Public Quest is taking place, and what you would need to do to join in. These quests have huge goals that would be daunting for even an average player to accomplish in the time frame provided. This is where the word "Public" comes into play. The quests are geared for everyone of the same army in that zone to participate in, as groups or warbands.

Ten Ton Hammer starts off the series of Public Quest guides with Empire, Chapter 1.


Public Quest Maps


It is a desperate time for the Empire. While a mysterious plague ravages through its populace, a massive warhost of barbaric Northmen launches a ferocious attack across the Empire's northern border. With terrible speed, the invaders storm into Nordland laying waste to all in their path.

The Emperor summons forth the greatest of his subjects: the Grand Theogonist of the Cult of Sigmar, the Supreme Patriarch of the Colleges of Magic, and the Captain of the Reiksguard. Together with these advisors, Karl Franz devises a plan to save the Empire.

The Emperor announces the formation of the Order of the Griffon, an elite military force made up of noble knights, potent Wizards, cunning and lethal Witch Hunters and fearless, fanatical Warrior Priests. Receiving their orders directly from the Emperor, the Order's commanders will be free to take any action necessary to protect the Empire from threats from within or without.

After its ranks are filled, the Order of the Griffon is dispatched to Nordland. Their mission is simple, but vitally important - take command of the Nordland provincial army and organize the Empire's defenses before the invading warhost ransacks the province completely.

Meanwhile, the mystery of the plague still lingers. If the members of the Order do not act quickly to solve it, the dread disease will consume the Empire and any hope of surviving the enemy attack will be lost.


CHAPTER 1: War Comes to Grimmenhagen

Raven Host Vanguard



Location: Just north of Grimmenhagen Village, at 30329, 43251

Rally Master: Eldred Krebs in Grimmenhagen Village

Influence Rewards:
-Basic: Health, Action Points, Heal over Time or Damage Absorbing Potions
-Advanced: Boots or Gloves
-Elite: Green Weapon or Armor Item

Stage I: Kill 25 Raven Host Marauders. These rank 2 mobs will run out from behind the Manor House to the haystacks in the fields.

Stage II: Protect Father Sigwald - 5 Minutes. Father Sigwald and a group of Peasants will stage themselves on the path west of the Manor House. From behind the building, waves of rank 2 Champions and their friends will come running. The goal is to keep Father Sigwald alive, so it is best to meet the enemies near the house as soon as they come out. Use AoEs to aggro as many of the mobs as possible; they will ignore you and run towards the friendly NPC group if you don't interrupt them first. This stage will succeed if Father Sigwald is alive at the end of the 5 minutes, while his death will end the PQ immediately.

Stage III: Kill Argog the Unstoppable - 10 Minutes. From the treeline north of the path, a giant troll creature will come crashing through, pushing trees over to the ground. Argog will become attackable after stepping on Father Sigwald. You have 10 minutes to kill Argog, which is no easy task. He does have an AoE attack, so light armored classes should take care to stay ranged when able. Steady damage will take him down, and his loot chest will pop at his feet.

Loot Drops: Special items are dependent on the type of loot bag that is won, and your class. Every loot bag contains the tradeskill items and coins.
White Loot Bag - White Rank 3 Belt
Thick Glass Vial: Apothecary
Caked Blood: Cultivation
Stained Watering Can: Cultivation
Dry Soil: Cultivation
Coins
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Bllue
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PostSubject: Re: WAR beta review   WAR beta review - Page 3 EmptyMon Sep 01, 2008 3:07 pm

the tome rawks..

WAR beta review - Page 3 Roosevelt_001
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PostSubject: Re: WAR beta review   WAR beta review - Page 3 EmptyMon Sep 01, 2008 3:10 pm

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