BoObs
Would you like to react to this message? Create an account in a few clicks or log in to continue.



 
PortalHomeLatest imagesRegisterLog in

 

 PTR Patch notes for 3.1

Go down 
+16
Junek
Seizzuress
shironeko
Mayonnaise
Kaziopoeia
Boobsie
imzra
Arielyn
Luvme
izzia
Valdr
Aeriagloris
Nefance
Symitri
Naushan
Gallowyn
20 posters
Go to page : Previous  1, 2, 3, 4, 5, 6  Next
AuthorMessage
Nefance

Nefance


Posts : 146
Join date : 2008-04-13

PTR Patch notes for 3.1 - Page 5 Empty
PostSubject: Re: PTR Patch notes for 3.1   PTR Patch notes for 3.1 - Page 5 EmptyWed Mar 18, 2009 1:38 pm

just when you thought the tier sets looked bad... check out the season 6 pvp sets...
PTR Patch notes for 3.1 - Page 5 Season10
Season 6 PvP sets (larger)
Back to top Go down
Symitri

Symitri


Posts : 1342
Join date : 2009-01-02

PTR Patch notes for 3.1 - Page 5 Empty
PostSubject: Re: PTR Patch notes for 3.1   PTR Patch notes for 3.1 - Page 5 EmptyWed Mar 18, 2009 1:42 pm

Time to make an arena team of 5 mages, then call it < Mages on a Jihad >
Back to top Go down
izzia
Officer
izzia


Posts : 595
Join date : 2008-03-28

PTR Patch notes for 3.1 - Page 5 Empty
PostSubject: Re: PTR Patch notes for 3.1   PTR Patch notes for 3.1 - Page 5 EmptyWed Mar 18, 2009 3:20 pm

Back to top Go down
Nefance

Nefance


Posts : 146
Join date : 2008-04-13

PTR Patch notes for 3.1 - Page 5 Empty
PostSubject: Re: PTR Patch notes for 3.1   PTR Patch notes for 3.1 - Page 5 EmptyWed Mar 18, 2009 8:22 pm

izzia wrote:
Druids are now OPed !!!!!

http://forums.worldofwarcraft.com/thread.html?topicId=15661687838&sid=1&pageNo=33

http://code.google.com/p/simulationcraft/wiki/SampleOutputPTR

yeh, stupid blizz nerf'd us mages =[

*note* Imp-Scorch (fire-debuff) still not yet nerf'd on PTR... so.. omg.. tats alot of dmg.. but Ignite/winter's chill is still nerf'd.. =[
Back to top Go down
Symitri

Symitri


Posts : 1342
Join date : 2009-01-02

PTR Patch notes for 3.1 - Page 5 Empty
PostSubject: Re: PTR Patch notes for 3.1   PTR Patch notes for 3.1 - Page 5 EmptyThu Mar 19, 2009 7:16 pm

t8 Tier Bonuses!

Death Knight

* Death Knight T8 Melee 2P Bonus -- Increases the critical strike chance of Death Coil and Frost Strike by 5%.
* Death Knight T8 Melee 4P Bonus -- Increases the bonus damage done per disease by 20% on Blood Strike, Heart Strike, Obliterate, and Scourge Strike.

* Death Knight T8 Tank 2P Bonus -- Increases the damage done by Rune Strike by 10%.
* Death Knight T8 Tank 4P Bonus -- Anti-magic shell also grants you 10% reduction to physical damage taken.

Druid

* Druid T8 Balance 2P Bonus -- Increases the bonus granted by Eclipse for Starfire and Wrath by 6%.
* Druid T8 Balance 4P Bonus -- Each time your Insect Swarm deals damage, it has a chance to make your next Starfire cast within 10 sec instant.

* Druid T8 Feral 2P Bonus -- The periodic damage dealt by your Rake, Rip, and Lacerate abilites has a chance to cause you to enter a Clearcasting state.
* Druid T8 Feral 4P Bonus -- Increases the duration of Savage Roar and Survival Instinct by 8 sec.

* Druid T8 Restoration 2P Bonus -- Increases the healing done by your Swiftmend spell by 10%.
* Druid T8 Restoration 4P Bonus -- Your Rejuvenation spell also instantly heals your target for its periodic healing amount.

Hunter

* Hunter T8 2P Bonus -- Increases the damage done by your Serpent Sting by 10%.
* Hunter T8 4P Bonus -- Your Steady Shot has a chance to grant you 600 attack power for 15 sec.

Mage

* Mage T8 2P Bonus -- Your Arcane Blast, Frostbolt, Frostfire Bolt, and Fireball spells have a chance to grant you 350 spell power for 15 sec.
* Mage T8 4P Bonus -- You have a chance for the effect of your Missile Barrage, Hot Streak, or Brain Freeze talent not to be consumed when you cast the spells which benefit.

Paladin

* Paladin T8 Retribution 2P Bonus -- Increases the damage done by your Exorcism and Hammer of Wrath abilities by 10%.
* Paladin T8 Retribution 4P Bonus -- Increases the critical strike chance of your Divine Storm and Crusader Strike abilities by 10%.

* Paladin T8 Protection 2P Bonus -- Increases the damage done by your Seals by 10%.
* Paladin T8 Protection 4P Bonus -- Shield of Righteousness now increases your shield block value by 225 for 3 sec.

* Paladin T8 Holy 2P Bonus -- Your Holy Shock critical heals now also place a periodic healing effect on the target, healing for 15% of the Holy Shock's heal amount over 9 sec.
* Paladin T8 Holy 4P Bonus -- Increases the damage absorbed by your Sacred Shield by 10%.

Priest

* Priest T8 Shadow 2P Bonus -- Increases the damage done by your Devouring Plague by 15%.
* Priest T8 Shadow 4P Bonus -- Your Mind Blast also grants you 15 haste rating for until cancelled.

* Priest T8 Healer 2P Bonus -- Increases the critical heal chance of your Prayer of Healing by 10%.
* Priest T8 Healer 4P Bonus -- Casting Power Word: Shield also grants you 15 spell power for until cancelled.

Rogue

* Rogue T8 2P Bonus -- Your Deadly Poison causes you to gain 1 energy each time it deals damage.
* Rogue T8 4P Bonus -- The damage dealt by your Rupture can now be critical strikes.

Shaman

* Shaman T8 Enhancement 2P Bonus -- Increases the damage done by Lava Lash and Stormstrike by 20%. (0 yd, cast: 0 seconds, val1: 20)
* Shaman T8 Enhancement 4P Bonus -- Increases the frequency of Maelstrom Weapon being triggered by your melee weapon attacks by 20%.

* Shaman T8 Restoration 2P Bonus -- Reduces the cooldown on Riptide by 1 sec.
* Shaman T8 Restoration 4P Bonus -- Reduces the cast time of Chain Heal by 0.2 sec.

* Shaman T8 Elemental 2P Bonus -- The periodic damage dealt by your Flame Shock can now be critical strikes.
* Shaman T8 Elemental 4P Bonus -- Your critical Strikes from Lightning Bolt cause the target to take nature damage equal to 8% of the Lightning Bolt's damage over until cancelled sec.

Warlock

* Warlock T8 2P Bonus -- Increases the damage done by your Unstable Affliction and Immolate spells by 20%.
* Warlock T8 4P Bonus -- Increases the critical strike chance of your Shadow Bolt and Incinerate spells by 5%.

Warrior

* Warrior T8 Protection 2P Bonus -- Increases the critical strike chance of your Devastate ability by 10%.
* Warrior T8 Protection 4P Bonus -- Shield Block also grants you 20% reduction to magical damage taken.

* Warrior T8 Melee 2P Bonus -- Heroic Strike and Slam critical strikes have a chance to grant you 150% haste rating for 5 sec.
* Warrior T8 Melee 4P Bonus -- Increases the critical strike chance of Mortal Strike and Bloodthirst by 10%.

---------------

Prot warrior t8 bonus won't live to see the live release. The actual t8 stats are also lackluster, warriors would gain much more stats from using the off-set drops in Ulduar than using any of their t8. Good news for me because ITS UGLY.
Back to top Go down
Boobsie
Officer
Boobsie


Posts : 775
Join date : 2008-03-17

PTR Patch notes for 3.1 - Page 5 Empty
PostSubject: Re: PTR Patch notes for 3.1   PTR Patch notes for 3.1 - Page 5 EmptyFri Mar 20, 2009 6:55 am

I dont macro a lot for Frenzie, but it seems to be time to /macro in all the death coils.. sighz, im feeling dumb again all of a sudden.
Back to top Go down
Gallowyn
Officer
Gallowyn


Posts : 1296
Join date : 2008-04-13

PTR Patch notes for 3.1 - Page 5 Empty
PostSubject: Re: PTR Patch notes for 3.1   PTR Patch notes for 3.1 - Page 5 EmptyFri Mar 20, 2009 8:27 am

Don't you mean Rune Strike, zie?
Back to top Go down
Boobsie
Officer
Boobsie


Posts : 775
Join date : 2008-03-17

PTR Patch notes for 3.1 - Page 5 Empty
PostSubject: Re: PTR Patch notes for 3.1   PTR Patch notes for 3.1 - Page 5 EmptyFri Mar 20, 2009 9:06 am

Gallowyn wrote:
Don't you mean Rune Strike, zie?

Actually, I dont use it. haha.. tried it whilst tanking, seems to not proc when i wanted it.

Only macro i use now is the Ghoul Explode, which I find the most useful, and since it doesnt screw up rotations.
Back to top Go down
izzia
Officer
izzia


Posts : 595
Join date : 2008-03-28

PTR Patch notes for 3.1 - Page 5 Empty
PostSubject: Re: PTR Patch notes for 3.1   PTR Patch notes for 3.1 - Page 5 EmptyFri Mar 20, 2009 11:18 am

wah.. nice mount....

PTR Patch notes for 3.1 - Page 5 Deadlygladiatorfrostwyrm

looks like for pvp only though... Sad
Back to top Go down
Mayonnaise

Mayonnaise


Posts : 328
Join date : 2009-02-03
Location : Between 2 slices of lettuce, tomatoes and 2 grilled beef patties

PTR Patch notes for 3.1 - Page 5 Empty
PostSubject: Re: PTR Patch notes for 3.1   PTR Patch notes for 3.1 - Page 5 EmptyFri Mar 20, 2009 11:44 am

should have one that is for PVE only that its at 280% speed Surprised
Back to top Go down
Nefance

Nefance


Posts : 146
Join date : 2008-04-13

PTR Patch notes for 3.1 - Page 5 Empty
PostSubject: Re: PTR Patch notes for 3.1   PTR Patch notes for 3.1 - Page 5 EmptyFri Mar 20, 2009 2:46 pm

yeh.. they should give PvE a chance on that mount.. so kewl... *_ *
Back to top Go down
Symitri

Symitri


Posts : 1342
Join date : 2009-01-02

PTR Patch notes for 3.1 - Page 5 Empty
PostSubject: Re: PTR Patch notes for 3.1   PTR Patch notes for 3.1 - Page 5 EmptyFri Mar 20, 2009 6:53 pm

The Hard Mode Ulduar (10 & 25) offer unique proto-drake skins that PVP'ers can't access... I mean I'd prefer a frost wyrm but they look pretty good.

PTR Patch notes for 3.1 - Page 5 Razorscale
PTR Patch notes for 3.1 - Page 5 Razorscale2

As well as the mount off of Mimiron (http://ptr.wowhead.com/?spell=63796) which looks damn awesome.

PTR Patch notes for 3.1 - Page 5 Mimiron_headmount
Back to top Go down
izzia
Officer
izzia


Posts : 595
Join date : 2008-03-28

PTR Patch notes for 3.1 - Page 5 Empty
PostSubject: Re: PTR Patch notes for 3.1   PTR Patch notes for 3.1 - Page 5 EmptyFri Mar 20, 2009 9:14 pm

the proto drakes looks like Bird of Prey from Star Trek but i still prefer the frostwyrm anytime
Back to top Go down
Symitri

Symitri


Posts : 1342
Join date : 2009-01-02

PTR Patch notes for 3.1 - Page 5 Empty
PostSubject: Re: PTR Patch notes for 3.1   PTR Patch notes for 3.1 - Page 5 EmptyTue Mar 24, 2009 4:28 pm

Professions Changes
Alchemy

* All flasks recipes will now create 2 flasks for the same amount of ingredients but now last 1 hour instead of 2.


Achievement Changes
I will only list the major changes here, a lot of stuff is still being moved around with temporary Ulduar achievements.

Ulduar

* Glory of the Ulduar Raider now rewards Rusted Proto-Drake
* Heroic: Glory of the Ulduar Raider now rewards Ironbound Proto-Drake
* The Undying, Part Two has been renamed to "Champion of Ulduar" and now require you to kill each boss without dying, but not necessarily during the same reset (Source). Title Reward: Champion of Ulduar.
* The Immortal, Part Two has been renamed to "Conqueror of Ulduar" and now require you to kill each boss in Heroic difficulty without dying, but not necessarily during the same reset (Source). Title Reward: Conqueror of Ulduar.
* Realm First! Death's Demise - Participated in the realm first defeat of Yogg-Saron without the assistance of any Keepers on Heroic Difficulty. Title Reward - Death's Demise
* Realm First! Celestial Defender - Participated in the realm first defeat of Algalon the Observer on Heroic Difficulty. Title Reward - The Celestial Defender


Fishing

* Turtles All the Way Down - Fish up a Sea Turtle mount from any fishing pool in Northrend. (Video, this is recorded in WALKING speed, the running speed is 60% just like any lvl 30 mount, swimming speed is 133%)


Glyph Changes

Death Knight

* Glyph of Dancing Rune Weapon -- Increases the duration of Dancing Rune Weapon by 5 sec. (Down from 10 sec)


Mage

* Glyph of Improved Scorch -- The Improved Scorch talent now generates 5 (up from 3) applications of the Improved Scorch effect each time Scorch is cast.


Paladin

* Glyph of Seal of Blood -- When your Seal of Blood, Seal of the Martyr, Judgement of Blood, or Judgement of the Martyr deals damage to you, you gain 11% of the damage done as mana. (Old - Glyph of Seal of Blood -- Your Seal of Blood or Seal of the Martyr increases the mana received from Spiritual Attunement by 10% while active.)


Priest

* Glyph of Hymn of Hope -- Your Hymn of Hope lasts an additional 2 sec. (Old - Your Hymn of Hope provides 3 times the normal amount of mana per time, but its duration is 50% shorter.)


Warlock

* Glyph of Siphon Life -- Increases the healing you receive from your Siphon Life talent by 25%. (Old - Increases the effect of your Siphon Life spell by 20%.)
* Glyph of Immolate -- Increases the periodic damage of your Immolate by 10%. (Old - 20%, but decreased its initial damage by 10%)


Tier 8 Bonus Changes
Druid

* Druid T8 Balance 2P Bonus (Class: Druid) -- Increases the bonus granted by Eclipse for Starfire and Wrath by 15%. (Up from 6%)


Paladin

* Paladin T8 Protection 2P Bonus (Class: Paladin) -- Increases the damage done by your Seals of Vegeance, Corruption, and Righteousness by 10%. (Old - Increases the damage done by your Seals by 10%.)
* Paladin T8 Protection 4P Bonus (Class: Paladin) -- Shield of Righteousness now increases your shield block value by 225 for that attack and for 3 sec afterward.
* Paladin T8 Holy 4P Bonus (Class: Paladin) -- Your Sacred Shield can now trigger its effect every 4 sec instead of every 6. (Old - Increases the damage absorbed by your Sacred Shield by 10%.)


Priest

* Priest T8 Shadow 4P Bonus (Class: Priest) -- Your Mind Blast also grants you 240 haste rating for 4 sec. (Old - 15 Haste, bugged)
* Priest T8 Healer 4P Bonus (Class: Priest) -- Casting Power Word: Shield also grants you 250 spell power for 5 sec. (Old - 15 spell power, bugged)


Warlock

* Warlock T8 2P Bonus (Class: Warlock) -- Increases the damage done by your Unstable Affliction by 20% and your Immolate by 10%. (Old - Increased both UA and Immolate by 20%)

Death Knight (Skills List / Talent + Glyph Calc.)
Unholy

* Anti-Magic Shell now absorbs absorbing 75% of the damage dealt by harmful spells (up to a maximum of 50% of the Death Knight's health).
* Ghoul Frenzy now casting cost is now 1 Unholy Rune.

Blood

* Dancing Rune Weapon now lasts 5 sec plus 1 sec per 10 runic power. (Down from 10 sec plus 1 sec per 5 runic power)


Druid (Skills List / Talent + Glyph Calc.)
Balance

* Typhoon now also dazes the target for 3 seconds.

Restoration

* Tree of Life - Reduces the mana cost of your healing over time spells by 20% and grants the ability to shapeshift into the Tree of Life. While in this form you increase healing received by 6% for all party and raid members within 45 yards, and you can only cast Restoration spells in addition to Innervate, Barkskin, Nature's Grasp and Thorns spells.


Hunter (Skills List / Talent + Glyph Calc.)
Marksmanship

* Hunter's Mark now lasts 5 min. (Up from 2 min)

Survival

* Black Arrow shares a cooldown with Trap spells.
* Entrapment now prevent target from moving 2/3/4sec. (Down from 2/4/6sec)
* Trap Mastery now increases the number of snakes summoned by Snake Trap by 3/6/9. (Down from 30/60/90, typo)


Mage (Skills List / Talent + Glyph Calc.)
Fire

* Frostfire Bolt will now deal damage based on the resistance of the target: This spell will be checked against the lower of the target's Frost and Fire resists.
* Improved Scorch now also Increases your chance to critically hit with Scorch by an additional 3/6/9%.


Paladin (Skills List / Talent + Glyph Calc.)
Holy

* Divine Plea now only reduces the amount healed by your Flash of Light, Holy Light, and Holy Shock spells.
* Aura Mastery tooltip has been modified to properly reflect its 10 seconds duration.

Protection

* Divine Sacrifice tooltip has been modified to properly reflect its 10 seconds duration.

Retribution

* Divine Storm now causes 110% of weapon damage to up to 4 enemies within 8 yards.
* Righteous Vengeance now also affects Crusader Strike.
* Crusader Strike is now An instant strike that causes 110% weapon damage. In addition, if you strike a player while they are casting, their magical damage and healing will be reduced by 50% for 6 sec. (That is not an official change. It is something we were experimenting with, but not a change we are going to make for 3.1. Source)
* Judgements of the Wise now immediately grant you 25% of your base mana. (Up from 15%)


Priest (Skills List / Talent + Glyph Calc.)
Holy

* Divine Hymn mana costs has been increased from 35% of base mana to 63% of base mana. Cooldown increased from 6 min to 10 min. Now Heals 3 nearby lowest health friendly party or raid targets for 4320 to 4774 every 2 sec for 8 sec, and increases healing done to them by 15% for 8 sec.

Shadow

* Psychic Horror cooldown has been increased from 1 minute to 2 minutes.


Shaman (Skills List / Talent + Glyph Calc.)
Elemental

* Totem of Wrath range has been reduced from 40 to 30 yards.
* Storm, Earth and Fire now reduces the cooldown of your Chain Lightning spell by 0.75/1.5/2.5 sec. (Up from 0.75 on all 3 ranks)


Warlock (Skills List / Talent + Glyph Calc.)

* Chaos Bolt damage has been increased, now deals 1429-1813 fire damage at max rank. (Up from 1243-1577)


Warrior (Skills List / Talent + Glyph Calc.)
Arms

* Rend (Rank 1) and Rend (Rank 2) had their damage slightly increased.
* Juggernaut has been changed to : Your Charge ability is now usable while in combat. Following a Charge, your next Slam ability has an additional 100% chance to critically hit if used within 10 sec.
* Taste for Blood now give you a chance to allow the use of your Overpower ability for 9 sec. (Up from 5 secs)

Fury

* Intimidating Shout range has been reduced from 10 to 8 yards.
* Improved Berserker Stance now increases strength by 3/6/9/12/15% instead of increasing attack power by 2/4/6/8/10%

Protection

* Warbringer now also affects Intercept and Intevene
* Improved Spell Reflection now works on the 2/4 closest party members within 20 yards.

---------------------------------

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.

My fury set is going to be gimped Sad Must start rolling on plate, ARGH.
Back to top Go down
Nefance

Nefance


Posts : 146
Join date : 2008-04-13

PTR Patch notes for 3.1 - Page 5 Empty
PostSubject: Re: PTR Patch notes for 3.1   PTR Patch notes for 3.1 - Page 5 EmptyWed Mar 25, 2009 1:14 am