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 PTR Patch notes for 3.1

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Nefance

Nefance


Posts : 146
Join date : 2008-04-13

PTR Patch notes for 3.1 - Page 4 Empty
PostSubject: Re: PTR Patch notes for 3.1   PTR Patch notes for 3.1 - Page 4 EmptySat Mar 14, 2009 8:40 am

Official Update (3.1 PTR)

Classes: General
* Spirit: The amount of mana regeneration granted by this stat has been reduced by 40%

Death Knight
Blood
* Blood Strike: Bonus damage for diseases is now a multiplier rather than a flat bonus.
* Death Strike: The weapon damage percent on this ability has been increased from 60% to 75%, but the amount of healing per damage done has been reduced by 20%.

Frost
* Chillblains: Now a 15/30/50% movement speed debuff up from 30%. Can no longer be dispelled.
* Frost Presence: Now grants 5% damage reduction instead of 15% magic damage reduction.
* Obliterate: Bonus damage for diseases now increases damage done by a percentage rather than a flat amount.
* Dancing Rune Weapon: Damage done by this pet is reduced by 50%, but the cooldown is reduced to 90 seconds.
* New talent: Improved Death Strike: Increases Death Strike damage by 10/20%, and critical strike chance by 3/6%.
* Heart Strike: Bonus damage for diseases is now a multiplier rather than a flat bonus.
* Might of Mograine: No longer affects Obliterate.
* Scent of Blood: Will now proc on a dodge, parry or when taking damage, and now grants 10 runic power per charge. Internal cooldown removed.
* Spell Deflection: This talent has been increased to 15/30/45% damage reduction.
* Chillblains: Now a 15/30/50% movement speed debuff up from 30%. Can no longer be dispelled.
* Howling Blast: Base damage and scaling doubled. This ability no longer deals bonus damage to targets with Frost Fever. Cooldown increased to 10 seconds. Swapped positions with Hungering Cold in the talent tree.
* Lichborne: No longer improves your chance to be missed. Now correctly grants immunity, and will break all effects to which Lichborne makes you immune.
* Runic Power Mastery: Moved up to tier-1 and reduced to 2 ranks (15/30%).
* Unbreakable Armor: Now grants damage reduction instead of physical damage reduction. Cooldown increased to 2 minutes from 1 minute.

Unholy
* Desecration: This talent now has a 100% chance to be triggered, works with Scourge Strike, and instantly snares targets within the Desecration area. Additional points in the talent increase the damage bonus and snare magnitude instead of increasing the chance it will be triggered.
* New Talent: Ghoul Frenzy: Grants 25% melee haste to your pet and heals it for 30% of its maximum health. Costs 1 Unholy Rune.
* Outbreak: No longer increases Blood Boil damage. Now gives a 7/13/20% damage bonus to Scourge Strike. Plague Strike Bonus lowered to 10/20/30%.
* Reaping: Now procs on Blood Strike and Pestilence instead of Blood Strike and Blood Boil.
* Scourge Strike: Damage increased. Bonus damage for diseases now increases damage done by a percentage rather than a flat amount.
* Shadow of Death: This talent has been removed.
* Vicious Strikes: This talent no longer affects Death Strike.


Druid
* Faerie Fire and Faerie Fire (Feral): Now decreases armor of your target by 5%. Has a 5-minute duration, and a 40-second PvP duration.
* Feral Faerie Fire: The damage generated by this ability in Bear Form and Dire Bear Form has been increased substantially.
* Innervate: This spell no longer costs mana.
* Pounce: No longer affected by diminishing returns with other stuns, however, it now shares a diminishing return with Cheap Shot (Rogue).
* Savage Defense: Trainable at level 40 with Dire Bear Form as a prerequisite. When the Druid deals a melee critical strike, they gain a physical damage shield equal to 25% of their attack power. The next hit completely consumes the shield, regardless of how much damage was done. Only active in Bear Form.
* Swipe: The Bear Form and Dire Bear Form version of this ability no longer has a targeting requirement and hits targets behind the druid and to the sides.

Balance
* Celestial Focus redesigned: Reduces the pushback suffered from damaging attacks while casting Starfire, Hibernate and Hurricane by 23/46/70% and increases your total spell haste by 1/2/3%.
* Mark of the Wild and Gift of the Wild can now be cast while in Moonkin form.

Feral
* Predatory Strikes: This talent no longer works when in Moonkin form.
* Survival of the Fittest: Bonus armor reduced to 11/22/33% instead of 22/44/66%.

Restoration
* Improved Regrowth: This talent is renamed Nature’s Bounty. Increases the critical effect chance of your Regrowth and Nourish spells by 5/10/15/20/25%.
* Tree of Life: Now receives 240% increased armor. You can now use Nature's Grasp and Thorns while within this form. Mana cost reduced to match the cost of Travel Form.


Hunter
* Frost Trap: If the target who triggers Frost Trap is immune to its effect, the Frost Trap area effect will no longer be triggered. Now reduces speed by 50% (previously 60%).

Marksmanship
* Chimera Shot: Mana cost reduced from 16% to 12%.
* Concussive Barrage redesigned: 2-point talent. Now causes your Multi-Shot and Chimera Shot to have a 50/100% chance to daze the target for 4 seconds.
* Efficiency: Increased to 3/6/9/12/15% up from 2/4/6/8/10%.
* Silencing Shot: No longer on the global cooldown.

Survival
* Entrapment redesigned: When your Frost Trap, Immolation Trap, Explosive Trap and Snake Trap are triggered, you entrap all afflicted targets, preventing them from moving for 2/4/6 seconds.
* T.N.T.: Gives your Explosive Shot a 33/66/100% chance to refresh the duration of your Immolation Trap effect on the target.
* Trap Mastery: This talent has been moved up to tier-2, up from tier-9, and is now a 3-point talent.
* Trap Mastery, Resourcefulness and T.N.T. now all affect Black Arrow.


Mage

* Mirror Image: The images no longer cast Polymorph.

Fire
* Improved Scorch: Increased critical strike chance is now 1%, down from 2% per application of the Improved Scorch effect.

Frost
* Winter’s Chill: Increased critical strike chance is now 1%, down from 2% per application of Winter’s Chill.


Paladin
* Divine Plea can once again be dispelled.
* Exorcism: Now can be used on any target and has a 100% chance to be a critical strike when used on Undead and Demons.
* Shield of Righteousness: Base damage and scaling factor increased by 30%.
* Spiritual Attunement: Removed from trainers. It is now available deep in the Protection tree for 2 ranks at 5/10%.

Holy
* Blessed Hands: Now reduces mana cost of Hand of Freedom, Sacrifice and Salvation by 15/30%, and improves the effectiveness of Hand of Salvation by 50/100% and Hand of Sacrifice by an additional 5/10%. Moved to tier-4.
* Pure of Heart: Now reduces duration of all curse, disease, and poison effects by 15/30%.
* Purifying Power: Now reduces the cooldowns of Exorcism and Holy Wrath by 17/33% instead of increasing critical strike chance.

Protection
* Ardent Defender: Reduced to 3 ranks for 10/20/30%.
* Avenger’s Shield: Base damage and scaling factor increased by 30%.
* Blessing of Sanctuary: Now only grants mana on dodge/parry/block. In addition, will only grant mana if that is the active power type of the friendly target (Bears and Cats won’t gain mana).
* Improved Hammer of Justice: Reduced to 2 ranks for 10/20-second cooldown reduction.
* Holy Shield: Base damage and scaling factor increased by 30%.
* Judgements of the Just: Now also reduces the cooldown of Hammer of Justice by 10/20 seconds, and increases the duration of the Seal of Justice stun effect by .5/1 second.
* One-Handed Weapon Specialization: Reduced to 3 ranks for 4/7/10%.
* Shield of the Templar: No longer increases the damage done by Holy Shield, Avenger’s Shield, and Shield of Righteousness. Now grants 33/66/100% chance to silence your Avenger’s Shield targets for 3 seconds.

Retribution
* Divine Purpose: Moved to Improved Retribution Aura’s position.
* Improved Retribution Aura: This talent has been removed.
* Swift Retribution: Now grants its haste bonus while any aura is active.


Priest (Skills List / Talent + Glyph Calc.)
* Divine Hymn redesigned: You recite a Holy hymn, summoning the power of the Divine to assist you in your time of need. Heals 3 nearby lowest-health friendly party or raid targets for 4960-5208 every 2 seconds for 8 seconds, and increases healing done to them by 15% for 8 seconds. Maximum of 12 heals. The Priest must channel to maintain the spell. Cooldown increased to 6 minutes, up from 5.
* Hymn of Hope redesigned: You recite a Holy hymn, restoring hope to those in despair. Restores 3% mana to 3 nearby low mana friendly party or raid targets every 2 seconds for 8 seconds, and temporarily increases their total maximum mana by 20% for 8 seconds. After the effect expires, the mana is lost. Maximum of 12 mana restorations. The Priest must channel to maintain the spell. Cooldown increased to 6 minutes, up from 5.
* Mental Agility, Inner Focus, Shadow Reach, Shadow Focus and Shadow Affinity now all affect Psychic Horror.

Discipline
* Improved Divine Spirit: This talent has been removed.
* New Talent: Improved Flash Heal: Reduces the mana cost of your Flash Heal by 5/10/15%, and increases the critical effect chance of your Flash Heal by 4/7/10% on friendly targets at or below 50% health.

Shadow
* Shadow Affinity: Now also causes you to receive 5/10/15% of your base mana when your Shadow Word: Pain or Vampiric Touch spells are dispelled.
* Vampiric Touch: When dispelled, Vampiric Touch will deal damage to the afflicted target.


Rogue
* Instant Poison: Redesigned to have its chance to be applied based on the speed of the weapon (frequency-based).
* Wound Poison: Redesigned to have its chance to be applied based on the speed of the weapon (frequency-based).

Assassination
* Master Poisoner: Now also increases the bonus to apply Deadly Poison when Envenom is used by an additional 15/30/45%.


Shaman

* Mana Spring Totem: This totem has been redesigned. It now provides the same mana benefit as Blessing of Wisdom to the entire party or raid, but is exclusive with that effect.

Enhancement
* Earthen Power redesigned: Your Earthbind Totem has a 50/100% chance to also remove all snare effects and make you and nearby friendly targets immune to them for 5 seconds when it pulses.

Elemental
* Elemental Mastery redesigned: When activated, your next Lightning Bolt, Chain Lightning or Lava Burst spell becomes an instant cast spell. In addition, your Fire, Frost and Nature damage spells have a 15% increased critical strike chance for 15 seconds. Elemental Mastery now shares a cooldown with Nature’s Swiftness.
* Elemental Reach: Now also increases the range of your Flame Shock spell by 5/10/15 yards.
* Lava Flows: No longer increases the range of your Flame Shock spell, but now increases your casting speed by 10/20/30% when your Flame Shock spell is dispelled for 6 seconds.
* Lightning Overload: Reduced to 3 points (7/14/20%), down from 5.
* Storm, Earth and Fire: No longer increases the range of your Earth Shock or Wind Shock spells, but now also causes your Earthbind Totem to have a 33/66/100% chance to root all nearby enemies for 5 seconds when initially cast.
* Thunderstorm can now be cast while stunned.

Restoration
* Ancestral Healing and Healing Grace have swapped places in the Restoration talent tree.
* Mana Tide Totem: This spell no longer costs mana.
* Restorative Totems: Reduced to 3 points, down from 5. Increases the effect of your Mana Spring Totem by 7/12/20%, and increases the amount healed by your Healing Stream Totem by 15/30/45%.


Warlock

* Banish: Now has a 6-second PvP duration.


Warrior
Arms
* Improved Intercept and Weapon Mastery have once again swapped places in the talent tree.
* New Talent: Juggernaut: Grants the warrior the ability to Charge while in combat.
* Unrelenting Assault: Now also increases the damage of Overpower and Revenge by 10/20%, and causes Overpower (when used to attack a casting target) to decrease the effectiveness of all the target’s non-physical damage and healing by 25/50% for 6 seconds. Tooltip and visual updated.

Fury
* Titan’s Grip: While you have a two-handed weapon equipped in one hand, your physical damage done is reduced by 10%.
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Nefance

Nefance


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PostSubject: Re: PTR Patch notes for 3.1   PTR Patch notes for 3.1 - Page 4 EmptySat Mar 14, 2009 8:40 am

Professions
Alchemy
* Elixir of Greater Spellpower now grants spell power to all schools of magic.
* The Crazy Alchemist Potion is now correctly increased by Alchemist Stones.
* You can now sometimes find Alchemist's Caches from bosses in Ulduar. Only players with an Alchemy skill of 425 or higher can loot these secret caches.

Blacksmithing
* Added a new recipe for the Titansteel Spellblade, an epic one-handed caster dagger, available from trainers.
* Added new recipes for epic gear, found rarely on Ulduar bosses. These recipes are unbound and can be traded.

Cooking
* A new recipe has been added to cooking trainers for making Black Jelly, using several Borean Man 'O War as ingredients. While it looks disgusting, it restores more health and mana than the highest level food.
* Flint and Tinder is no longer necessary for creating a campfire. You're just that resourceful!
* Ingredients such as Spices, Apples, and the like have been removed from most cooking recipes.
* Players no longer need to complete the Clamlette Surprise quest to gain Artisan cooking. The quest now offers the unique recipe, Clamlette Magnifique. If you already completed the quest, you can visit Dirge Quickcleave in Gadgetzan to learn this recipe (for free).
* Several Northrend recipes were given greater skill up ranges to make it easier to reach 450 cooking skill.
* You no longer need to learn cooking from books. The trainers have finally done their reading and are able to teach you the same thing.

Enchanting
* Greatly increased the drop rate of recipes found in pre-Lich King dungeons and raids.
* Several recipes in the 250-300 skill range have been rebalanced, and the reagent requirements have been reduced.
* Some enchants now have level restrictions. Note: the enchant is never removed from the item to which it's applied, however, the player no longer receives its benefit until they reach the required level. Any enchants modified in this way have had their tooltips updated.
* The enchanting interface now correctly sorts grey recipes by skill difficulty.

Engineering
* Added a new Reticulated Armor Webbing engineering enchant that increases the armor on plate gloves.
* Added a new Springy Arachnoweave engineering enchant that grants passive spell power in addition to turning your cloak into a parachute.
* Flexweave Underlay now grants passive agility in addition to its normal effect.
* Nitro Boosts now grant passive critical strike rating in addition to their speed boost.
* Nitro Boosts now make you drop PVP flags when used, as well as preventing you from picking them up while the effect is active.

Fishing
* A new (and very rare) special mount can now be caught from Northrend fishing pools.
* A new clam, the Giant Darkwater Clam, can be obtained by fishing in Wintergrasp. This mighty clam has a greatly increased chance to drop pearls, and yields up to five times the regular amount of clam meat.
* New fishing dailies are now offered from Marcia Chase in Dalaran City!
* Players are no longer required to do the Nat Pagle, Angler Extreme quest to gain Artisan fishing. The quest now offers a special superior-quality fishing pole instead. If you already completed the quest, you can visit Nat Pagle in Dustwallow Marsh to receive this new fishing pole.
* The time needed to catch fish has been reduced.
* You can now fish anywhere, regardless of skill. Every catch has the potential for fishing skill gains, but you are likely to catch worthless junk in areas that are too difficult for your skill.
* You can now fish in Wintergrasp, and the fishin' is good!
* You no longer need to learn fishing from books. The trainers have finally done their reading and are able to teach you the same thing.

Gathering Skills
* Toughness, Master of Anatomy, and Lifeblood now have level requirements equal to the level required for the corresponding skill rank: Apprentice (1), Journeyman (1), Expert (10), Artisan (25), Master (40), Grand Master (55).
* You can no longer fail when Mining, Herbing, and Skinning.

Herbalism
* Find Herbs no longer tracks Glowcaps.
* Northrend herbs now yield more herbs on average.
* The herbalism requirement for gathering Tiger Lily has been reduced to 375.
* The time it takes to gather herbs has been reduced.

Inscription
* Added a recipe to trainers for creating a level 70 superior-quality off-hand item.
* Added a recipe for creating a different level 70 superior-quality off-hand item. Scribes will find the recipe is dropped from residents of Silverbrook.
* Added around 50 new glyph recipes. These new recipes can be obtained from Books of Glyph Mastery found as world drops on Northrend monsters. Reading a Book of Glyph Mastery randomly discovers one of the newly-added recipes.
* Glyph icons have been updated so it is easy to distinguish between classes.
* Players will now learn 3 recipes the very first time they perform Northrend Inscription Research. This does not apply to players who have already discovered recipes from Northrend Inscription Research (sorry).

Jewelcrafting
* Added a recipe for Shifting Twilight Opal to the daily jewelcrafting vendor.
* Added recipes for superior-quality PVP rings and necklaces to Northrend jewelcrafting trainers.

Leatherworking
* Added a recipe for combining Borean Leather Scraps into Borean Leather. You can still use Borean Scraps from your inventory to combine them.
* Added new recipes for epic gear, found rarely on Ulduar bosses. These recipes are unbound and can be traded.
* Several lower-level items crafted by leatherworkers have received major changes to make them more appealing.

Mining
* Northrend deposits now despawn 1 minute after mining them. This change was made to speed up respawning when nodes were partially looted.

Tailoring
* Added new recipes for epic gear, found rarely on Ulduar bosses. These recipes are unbound and can be traded.
* Added recipes for superior-quality PVP cloaks to Northrend tailoring trainers.
* The Lightweave tailoring enchant now sometimes grants a temporary spell power bonus instead of dealing direct damage to your target.
* Several lower-level items crafted by tailors have received major changes to make them more appealing.


Items
* Three new mounts are available from Horde mount vendors, equalizing the number of purchasable normal and epic mounts: the Black Wolf, the White Kodo, and the Black Skeletal Horse (in Orgrimmar, Bloodhoof Village, and Brill respectively).
* Arena Master Trinket: Dodge rating has been replaced with stamina.
* Badges and Emblems looted off of any dungeon bosses by a member of the party or raid will automatically be given to all eligible party or raid members. Party or raid members must still be inside the instance to receive Badges or Emblems.
* Existing crafted resilience armor sets now offer additional stamina and resilience ratings through set bonuses[u]
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Symitri

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PostSubject: Re: PTR Patch notes for 3.1   PTR Patch notes for 3.1 - Page 4 EmptySat Mar 14, 2009 10:07 am

These are quite possibly the biggest "quality of life" patch notes ever.

So many convenient things.

None of them really that major, but they make the game even easier and less frustrating.
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izzia
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izzia


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PostSubject: Re: PTR Patch notes for 3.1   PTR Patch notes for 3.1 - Page 4 EmptySat Mar 14, 2009 10:17 am

Nefance wrote:
Official Update (3.1 PTR)

Classes: General
* Spirit: The amount of mana regeneration granted by this stat has been reduced by 40%


WoW, reduce almost by half. I recalled a blue post saying that it only affect out of combat regen. True?
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Junek
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PostSubject: Re: PTR Patch notes for 3.1   PTR Patch notes for 3.1 - Page 4 EmptySat Mar 14, 2009 10:45 am

Quote :
Official Update (3.1 PTR)

Classes: General
* Spirit: The amount of mana regeneration granted by this stat has been reduced by 40%

Crap... that means I might actually have to eat the mage food instead of letting it just take up space in my inventory.
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izzia
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izzia


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PostSubject: Re: PTR Patch notes for 3.1   PTR Patch notes for 3.1 - Page 4 EmptySat Mar 14, 2009 7:55 pm

No news on the Power Word: Barrier, seems like it got canned. Too OPed i guess

http://forums.worldofwarcraft.com/thread.html?topicId=15668070320&sid=1
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Arielyn




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PTR Patch notes for 3.1 - Page 4 Empty
PostSubject: Re: PTR Patch notes for 3.1   PTR Patch notes for 3.1 - Page 4 EmptySat Mar 14, 2009 11:22 pm

izzia wrote:
No news on the Power Word: Barrier, seems like it got canned. Too OPed i guess

http://forums.worldofwarcraft.com/thread.html?topicId=15668070320&sid=1

A Blue claimed that they are not abandoning the idea:

http://blue.mmo-champion.com/6/8246438595-power-word-barrier.html

Power Word: Barrier is still something we would like to do, but since some of the changes in patch 3.1ended up being more extensive than we planned, we decided to fully focus on those changes to make sure they will be working properly and feel right. We really like the idea of Power Word: Barrier though, so it hasn't been abandoned :-)

Sounds like it's not gonna happen for a long time. So the Disc spec remains gimped till they do a proper job of it.
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lunasnino

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PostSubject: Re: PTR Patch notes for 3.1   PTR Patch notes for 3.1 - Page 4 EmptySun Mar 15, 2009 12:05 am

holy crap, DK's have been screwed abit lol but i still cant wait to get back n pwn some face Razz
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Ivaldis

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PostSubject: Re: PTR Patch notes for 3.1   PTR Patch notes for 3.1 - Page 4 EmptySun Mar 15, 2009 12:54 am

Quote :
Three new mounts are available from Horde mount vendors, equalizing the number of purchasable normal and epic mounts: the Black Wolf, the White Kodo, and the Black Skeletal Horse (in Orgrimmar, Bloodhoof Village, and Brill respectively).

More mounts!! I hope the black horse is the epic version would look sooo cool! Heard there's a white one coming too... <3!
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izzia
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izzia


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PostSubject: Re: PTR Patch notes for 3.1   PTR Patch notes for 3.1 - Page 4 EmptySun Mar 15, 2009 1:17 am

Arielyn wrote:
izzia wrote:
No news on the Power Word: Barrier, seems like it got canned. Too OPed i guess

http://forums.worldofwarcraft.com/thread.html?topicId=15668070320&sid=1

A Blue claimed that they are not abandoning the idea:

http://blue.mmo-champion.com/6/8246438595-power-word-barrier.html

Power Word: Barrier is still something we would like to do, but since some of the changes in patch 3.1ended up being more extensive than we planned, we decided to fully focus on those changes to make sure they will be working properly and feel right. We really like the idea of Power Word: Barrier though, so it hasn't been abandoned :-)

Sounds like it's not gonna happen for a long time. So the Disc spec remains gimped till they do a proper job of it.

Sounds like 3.8 Smile
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Nefance

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PostSubject: Re: PTR Patch notes for 3.1   PTR Patch notes for 3.1 - Page 4 EmptySun Mar 15, 2009 11:37 am

Quote :
Fishing
* A new (and very rare) special mount can now be caught from Northrend fishing pools.

Aquatic Riding Ray - Summons and dismisses an Aquatic Riding Ray. This is an aquatic mount.
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Symitri

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PostSubject: Re: PTR Patch notes for 3.1   PTR Patch notes for 3.1 - Page 4 EmptySun Mar 15, 2009 12:07 pm

Are you sure it's the ray? Because there's also

Quote :
Coralshell Turtle - Summons and dismisses a rideable Coralshell Turtle. This is a very fast mount, both on land and in water.
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Nefance

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PostSubject: Re: PTR Patch notes for 3.1   PTR Patch notes for 3.1 - Page 4 EmptySun Mar 15, 2009 12:15 pm

maybe there are 2 mounts! =D
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Nefance

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PostSubject: Re: PTR Patch notes for 3.1   PTR Patch notes for 3.1 - Page 4 EmptySun Mar 15, 2009 12:18 pm

Dark Legacy FTW =D
PTR Patch notes for 3.1 - Page 4 180
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Symitri

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PostSubject: Re: PTR Patch notes for 3.1   PTR Patch notes for 3.1 - Page 4 EmptySun Mar 15, 2009 1:19 pm

Just did some more reading, the Aquatic Ray was removed.

Oh, and relevant to Aeria and me,

Quote :
Improved Intercept and Weapon Mastery have once again swapped places in the talent tree.

Now you need more expertise ^_^ Come, wear the leather belt!
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Aeriagloris

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PostSubject: Re: PTR Patch notes for 3.1   PTR Patch notes for 3.1 - Page 4 EmptySun Mar 15, 2009 5:53 pm

Quote :
Now you need more expertise ^_^ Come, wear the leather belt!
nah, i have backup belt for that girdle of the rezuvious FTW! plus i don't even need to think bout expertise as long as im using axes Smile
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Boobsie
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PostSubject: Re: PTR Patch notes for 3.1   PTR Patch notes for 3.1 - Page 4 EmptyMon Mar 16, 2009 6:42 am

lunasnino wrote:
holy crap, DK's have been screwed abit lol but i still cant wait to get back n pwn some face Razz

DK, supposedly a self proclaimed well-designed class by Blizz themselves, are going thru a major upheaval.

Amongst major talent nerfs in Tanking and DPS, it seems that haste and armor penetration will gain a 20-30% advantage in new patch.

It's too early to tell at this stage, as within 2 weeks, everything has been revamped yet again. So, giving 1-2 months to 3.1, things might change ard a lot.

Smile
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Gallowyn
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PostSubject: Re: PTR Patch notes for 3.1   PTR Patch notes for 3.1 - Page 4 EmptyMon Mar 16, 2009 8:22 am

At least classes like DK and Warriors are getting attention. As far as Rogues are concerned, Blizzard has basically admitted that although we need quite a bit of work in our talents and trees, especially Assassination and Subtlety, we are not going to get it since it's too much work for 3.1.

http://forums.worldofwarcraft.com/thread.html?topicId=15660808658&sid=1
(PTR feedback by Aldriana, one of the most respected theorycrafters on EJ Rogue forums)

Oh, well. Maybe I'll be playing Diablo 3 by the time they review Rogues.
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Nefance

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PostSubject: Re: PTR Patch notes for 3.1   PTR Patch notes for 3.1 - Page 4 EmptyTue Mar 17, 2009 4:44 pm

Aeria ur new weapon awaits...
PTR Patch notes for 3.1 - Page 4 Worldcarver
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Mayonnaise

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PostSubject: Re: PTR Patch notes for 3.1   PTR Patch notes for 3.1 - Page 4 EmptyTue Mar 17, 2009 4:56 pm

Nefance wrote:
Aeria ur new weapon awaits...
PTR Patch notes for 3.1 - Page 4 Worldcarver

die....that means its hard not to give him a SS for trash pulls Surprised Razz Surprised Rolling Eyes
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cadder




Posts : 38
Join date : 2008-04-26

PTR Patch notes for 3.1 - Page 4 Empty
PostSubject: Re: PTR Patch notes for 3.1   PTR Patch notes for 3.1 - Page 4 EmptyTue Mar 17, 2009 11:12 pm

wtb updates on rogues thats more than 3 sentences
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Symitri

Symitri


Posts : 1342
Join date : 2009-01-02

PTR Patch notes for 3.1 - Page 4 Empty
PostSubject: Re: PTR Patch notes for 3.1   PTR Patch notes for 3.1 - Page 4 EmptyTue Mar 17, 2009 11:35 pm

Mayonnaise wrote:
Nefance wrote:
Aeria ur new weapon awaits...
PTR Patch notes for 3.1 - Page 4 Worldcarver

die....that means its hard not to give him a SS for trash pulls Surprised Razz Surprised Rolling Eyes
Don't worry... That should be

WORLDCARVER - 10% DAMAGE

*pat on the back for fury*

Also, official release screenies of all the new UI improvements in 3.1!

http://www.worldofwarcraft.com/info/underdev/ui.html

The equipment manager, from what i've heard, takes into account prismatic gems. So if any JC here uses Itemrack/Outfitter, you'll be pleased that it knows how to change out your gear properly and not refuse just because you have a pris-gem in one part of your set!
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Boobsie
Officer
Boobsie


Posts : 775
Join date : 2008-03-17

PTR Patch notes for 3.1 - Page 4 Empty
PostSubject: Re: PTR Patch notes for 3.1   PTR Patch notes for 3.1 - Page 4 EmptyWed Mar 18, 2009 7:53 am

Move over warriors....hehe.... u need agility..... its so a DK weapon, DPS and Tank DK both can benefit from it.
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Symitri

Symitri


Posts : 1342
Join date : 2009-01-02

PTR Patch notes for 3.1 - Page 4 Empty
PostSubject: Re: PTR Patch notes for 3.1   PTR Patch notes for 3.1 - Page 4 EmptyWed Mar 18, 2009 9:28 am

You need agility to dodge, hurhurhur.

http://static.mmo-champion.com/mmoc/images/news/2009/march/legacyofthunder.jpg

That is officially the ugliest tank weapon EVER.

BABY SHAKER.
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Nefance

Nefance


Posts : 146
Join date : 2008-04-13

PTR Patch notes for 3.1 - Page 4 Empty
PostSubject: Re: PTR Patch notes for 3.1   PTR Patch notes for 3.1 - Page 4 EmptyWed Mar 18, 2009 1:26 pm

Symitri wrote:
You need agility to dodge, hurhurhur.

http://static.mmo-champion.com/mmoc/images/news/2009/march/legacyofthunder.jpg

That is officially the ugliest tank weapon EVER.

BABY SHAKER.

lolol...tats really ugly..
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PTR Patch notes for 3.1 - Page 4 Empty
PostSubject: Re: PTR Patch notes for 3.1   PTR Patch notes for 3.1 - Page 4 Empty

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